Timberborn

Timberborn

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Configurable Building Range [U7 ✅]
   
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20 May @ 7:36pm
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Configurable Building Range [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Configurable Mods
24 items
Description
The highly requested Configurable Working Range feature is here with this mod! You can now configure the range for Resource gathering buildings and also the District Center (Builder) range.

By default this mod uses the game default values so nothing will change. You can configure the value in Main Menu -> Mods -> Setting button next to the mod name:

- Resource Buildings Ranges: The range of resource gathering buildings. Game default: 20.
- District Terrain Ranges: The range of District Center 'overflow' (used by buildiers). Game default: 10. Note: only this option does not work with Unlimited District Range.

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Mod source code and donation: https://github.com/datvm/TimberbornMods
Popular Discussions View All (1)
1
10 Jun @ 10:23pm
crash report, unsure if this mod but you know more than me
OUTTATIME88
19 Comments
T.Hybrid21 3 Aug @ 2:23am 
So it is a placebo that it feels slower then... cool.
Luke ✞ Jesus Saves ✞  [author] 3 Aug @ 1:55am 
It's for your eyes only to determine how far it is from the District Center it it. So say you build your Houses far away from the District Center, it's not an indication of anything. You can disable it using my mod TImprove 4 UI, it even improves performance a bit.
T.Hybrid21 3 Aug @ 1:48am 
Is the path colour line not about the pathing efficiency? I to kind of wish it were green longer because it feels like the further out it goes(and when it turns red) the slower beavers go on it... but that miiight be a placebo then. (Maybe it should be a turned invisible toggle then)

Otherwise this mod is great and I've found this(and your other mods, though faster config storage makes me wish it could set categorically, also the overflow on storage constantly makes me WHEEZE) as a wonderful replacement for my TBMPL set up that I used on U6.
Luke ✞ Jesus Saves ✞  [author] 2 Jul @ 10:00am 
Yeah that line is for your eyes (visual) only. It can be changed but I don't see why you would want that. The color does not affect functionality of the border/ranges in anyway.
Panchito Mágico 2 Jul @ 9:56am 
To be honest, I do not know!
I am worried about reaching maximum "influence" or "pathing" range on the district, since the line is totally red after 40 - 50 paths away from the District Center.
Luke ✞ Jesus Saves ✞  [author] 2 Jul @ 9:16am 
Sorry I have no idea what you are asking. Exactly what is the difference?
Panchito Mágico 2 Jul @ 3:23am 
I am not sure... But this is what I mean: https://imgur.com/a/2TsjO48

Also, my settings are:
Resource Buildings Ranges: 32.
District Terrain Ranges: 256.
Luke ✞ Jesus Saves ✞  [author] 1 Jul @ 10:55am 
Isn't the 2nd option what you are asking for?
Panchito Mágico 1 Jul @ 4:32am 
I think I mean district influence range or path range... Basically, the green/red line you see on the path... I ask because there was a mod that used to increase that a lot + building range, but I am unsure if this does that :)
Panchito Mágico 1 Jul @ 4:24am 
Can you add something like this, please?

https://mod.io/g/timberborn/m/large-districts-longer-routes#description

I would like the routing/pathing and district size to be longer, not just building, ty <3