Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Captain's Trinkets
   
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Type: Equipment
Tags: Addon
File Size
Posted
Updated
652.359 KB
20 May @ 3:34pm
12 Sep @ 12:10am
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Captain's Trinkets

Description
Some New Shiny Trinkets to Add to Your Collection!

Found the same way other trinkets are and doesn't replace vanilla trinkets.

Special Thanks To Muffinslop For The Specific Trinket Spawn Script That Allows Power Collector To Drop The Specific Trinket On Kills.

Trinkets Now Have Sets!

6 Sets: Power Of Resonance, Captain's Collection, Hurts Donut, Dashing Results, Personal Army, And Exode, The Overpowered One.


Trinkets:

Resonant Bell (common) - Gain +2.5% Damage And Apply Resonance DOT Every 4 seconds around you.

Resounding Blade (uncommon) - Resonance DOT on weapon hits. +5% attack Power

Resounding Rod (uncommon) - Resonance DOT on spell hits. +5% Spell Power

Reactive Resonance (uncommon) - Triggers Resonance DOT on being Hit. +2.5% Armor

Potion Fabricator (rare) - refills 1 Potion every 90 seconds

Resonant Riposte (rare) - Triggers Resonance DOT on Parry. +15% Parry Chance

Fueled Resonance (uncommon) - Triggers Resonance DOT every 60 Mana Spent. +10% Mana Regen

Triple Shot Espresso (rare) - Get HYPER! +15% Attack Speed and +30% Move Speed

Timekeepers Trinket (rare) - reduces spell cooldowns by 20%

Got A Dictionary (uncommon) - +30% exp gain

Dashing Resonance (rare) - Triggers Resonance Dot on Dash. +1 Dash Charge and 15% faster dash regen

Personal Flamethrower (rare) - Burninates enemies that get too close. (10 Base Fire Damage)

Unstoppable Badge (uncommon) - Immune To Disarm And Silence

Red Leech (uncommon) - Grants 0.1% HP Leech

Blue Leech (uncommon) - Grants 0.1% Mana Leech

Ablative Shield (rare) - Blocks 10 Damage At All Times

Follower Training Guide (common) - +2.5% Player Damage and +5% Follower/Summon Damage

Tome Of Resonance (uncommon) - +5% Follower/Summon Damage and Get A Resonant Spirit To Aid You (Max 1)

Tome Of Bats (rare) - +10% Follower/Summon Damage and Gain Up to 5 Bats Over Time To Aid You.

Powder Collector (uncommon) - Every 5 Kills Releases AOE Damaging Powder

Coalesced Power (common) - +5% Atk/Spell Power

Defense Breacher (uncommon) +10% All Physical And Elemental Penetration

Resounding Victory (common) - +2% Damage Dealt and Kills Activate Resonance Aoe On Player

Personal Merc (common) +2% Summon Damage And Get A Free Merc

It Wasp Me All Along (uncommon) +5% Summon Damage and Get Up to 2 Wasps At A Time To Aid You.

*Troll Song Starts Playing* (rare) +10% Summon Damage And Troll Your Enemies, Literally, With Your Own Troll.

Bottled Wind (epic) +15% Summon Damage, +5% Player Damage, And Gain Some Wind To Aid You.

Trap Music (uncommon) +5% Summon Damage and Summons Living Spikes To Aid You

Taco Smell (uncommon) +5% Summon Damage and Summons Gas

Hand Of Midas (common) +2% Damage Dealth And Gain 1 Gold On Kill (Is Affected By Gold Gain)

Dummies Guide To Mana Management (uncommon) -15% Spell Mana Cost

Airhorn Defense (common) +2.5% Armor and AOE Stun when damaged below 50% HP. 20s CD

Angry Cauldron (uncommon) +2.5% Armor and Summons A Fire Spewing Cauldron When Damaged. 10s CD

Stun Locker (rare) +5% Armor And Stuns Foes Who Hit You. 0.5s CD

Gain From Pain (common) +2.5% Armor and Gain 1 Gold When Damaged. 2s CD

Pet Rock (common) +2.5% Summon Damage And Summons A Pet Rock To Aid You

Personal Shooter (common) +2.5% Summon Damage And Summons A Crossbowman To Aid You

Meat Maker (rare) +10% HP Regen And 20% Chance To Make Meat Out Of Foes On Kill

Kill Momentum (common) +1 Dash Charge And Gain A Charge Every 3 kills

Dodge Ball (uncommon) +2 Dash Charges And 25% Faster Dash Charge Recovery

Beetle Bomb (uncommon) +1 Dash Charge, 2.5% Summon Damage, and Summon a Beetle That Explodes On Collide On Dash.

Rocket Jump (uncommon) +1 Dash Charge And Summons An Explosion On Dash

Gas Assisted Dash (uncommon) +1 Dash Charge And Summon Gas On Dash

Dash Speed Booster (rare) +1 Dash Charge And Gain 6s +25% Attack, Cast, and Move Speed Buff On Dash

Static Shoes (rare) +1 Dash Charge And Gain 3s Zap Nearby Foes Buff On Dash

Left Leg Of The Overpowered One (uncommon) - +1 Dash Charge And Heal 2% HP On Dash

Right Leg Of The Overpowered One (uncommon) - +1 Dash Charge And Heal 2% Mana On Dash

Left Arm Of The Overpowered One (uncommon) - +2% Weapon Crit And Weapon Crits Drop Rock On Foe (2s CD)

Right Arm Of The Overpowered One (uncommon) - +2% Spell Crit And Spell Crits Drop Rock On Foe (2s CD)

Base Of The Overpowered One (uncommon) - +5% HP And Drop Rock On Foe When Hurt (2s CD)
3 Comments
Captain Vortex  [author] 12 Aug @ 12:44pm 
Nerfed Power Collector To Be Rare Quality And Made It Require 200 Kills Instead Of 100.
Most Flat Bonus Resonance Trinkets Have Been Changed To Percentage Bonuses To Keep Up With High NG+
Captain Vortex  [author] 12 Aug @ 9:56am 
I've still seen purples in my runs with this mod enabled
Corvus Coraxian 12 Aug @ 9:41am 
Loved using this but stopped at one point as after getting it the odds of getting a purple seemed to drop to 0. Every run became the same: lots of minions & resonance. Also something to look into if balance is a thing you want to maintain: 'Power Collector' & the base game trinket that gives extra resources per trinket you have counts the ones picked up from Power Collector. Love your stuff though, think I've got just about everything.