Age of Wonders 4

Age of Wonders 4

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Expanded Empire Tree
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4.794 MB
20 May @ 2:29pm
3 Sep @ 10:24am
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Expanded Empire Tree

In 1 collection by SunSpartan
Sunspartan Quality Mods
5 items
Description
This mod diversifies the Empire tree, adding new skills and new branches to each affinity. Additionally, all rites were made repeatable and many of the original skills have been tweaked for balance purposes.


This mod is a work in progress, suggestions and feedback are encouraged.


Update 5/23/2025: Bug fixing and update of some tooltips.
Update 5/27/25: Fixed Silver Tongued and addeda a node to the end of each path to allow you to unlock the other branch.
Update 6/14/25: Fixed the Astral magical material rite, tweaked some skills for balance.
-Astral Inspiration knowledge cost of another random skill from -25% > -15% discount.
-Exalted by Shadows Hero experience gain from 200% > 100% increase.
-Soiltenders farms grant +5 > +10 Food
-Natural Order provinces with Forests grant additional +2 knowledge
-Druidic Empire now also increases your city cap.
Update 9/3/25 Expanded out the general trunk of the tree

Uses:
Empire_Core_Development.rpk
EmpireProgression_Tree.rpk
Empire_ProgressionItems.rpk
111 Comments
fir2198 7 Sep @ 10:27pm 
I'm not sure if it's just me, but nothing happens when I select the free cities influence rite in the general tree. I've tried in 2 separate campaigns, an ongoing one and a new one. Both don't seem to see any changes in influence.
Videogamer40000 7 Sep @ 12:09pm 
Just wanted to let you know that there seems to be an extra copy of the blink empire tree for astral. Instead of 2 blink and 2 bind, there is 3 blink and 1 bind.
TurtleMaster 5 Sep @ 9:46pm 
Ah, thank you
SunSpartan  [author] 5 Sep @ 8:34pm 
@TurtleMaster: you can currently have both paths. There's a capstone at the end of each branch that unlocks the other branch.
TurtleMaster 5 Sep @ 7:12pm 
Are you at all interested in making a version of this where you can have both paths? Maybe just a long stretched out line?
SunSpartan  [author] 4 Sep @ 1:45pm 
@TurtleMaster: Not yet. I'll start putting one together. But you should be able to see in game by hovering over the nodes.
TurtleMaster 4 Sep @ 1:38pm 
Is there any sort of list with what everything on the tree is/does?
SunSpartan  [author] 3 Sep @ 10:27am 
Small update today that adds some skills to the generic trunk of the tree and increases the affinity requirements for the early rites. Also makes whispering stones a repeatable rite.
SunSpartan  [author] 31 Aug @ 7:16am 
@Hottie: I think if you order them properly. Not sure without testing.
HottieWithAShottie 30 Aug @ 4:02pm 
Is this compatible with the mod City Cap Unburdening? If not, would you consider integrating its functionality?