Space Engineers

Space Engineers

173 ratings
Not so smooth Voxels
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Type: Mod
Mod category: Script, Planet
File Size
Posted
247.424 KB
20 May @ 2:12pm
1 Change Note ( view )

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Not so smooth Voxels

In 1 collection by michi84o
Star System Remastered
4 items
Description
This mod reduces the procedurally generated surface detail on planets, thus making them more rover friendly.

It is similar to "Smooth Voxels", which removes the surface detail entirely. For me that mod made planets too smooth, so I wanted to create a mod that is not so smooth.

All planets will be modified, even modded ones. This mod is a script. Therefore it is fully compatible with other planet mods.

The following changes are made to the surface detail:
  • Detail now starts at slopes of 35°. Most vanilla planets start the detail at 30°.
  • Strength of surface detail reduced by 25%
  • Transition value recalculated with the formula: (max slope - min slope)/3. On EarthLike for example the transition value is 10, with min slope 30° and max slope 80°. Here the new calculated transition value is 15 (min slope 35°). Higher transition values reduce the strength of the surface detail.

Original Smooth Voxels mod can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2652227853
Rover used in the screenshot:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3396102615

If you also want to get rid of those vertical seams you sometimes encounter I recommend my Seams Fixed mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3208450613


21 Comments
michi84o  [author] 5 Aug @ 11:50am 
This mod is just a script that goes through all loaded planets and changes the planet detail variable. It should work with the AQD Deeper Ores mod.
From what I remember that AQD mod is also a script but only changes the depth values of the ore definitions of planets.
Spocku 5 Aug @ 10:24am 
does this work with AQD deeper ores? Tried your OR 1.1 mod but it doesnt affect modded planets like AQD Deeper ores does
michi84o  [author] 30 May @ 12:26am 
I was was thinking about putting them into a config, but I don't know how to do it in SE and how it would get synced on a server.
Patrick 29 May @ 3:49pm 
Nice work. Shame you didn't drop the magic numbers into a config. Then you could have covered all preferences.
Morghdred 27 May @ 5:14am 
roger, thats a risk im willing to take, thanks very much for your work
michi84o  [author] 27 May @ 4:04am 
Yes, replacing Smooth Voxels with this mod should work fine. Just be aware that the ground on sloped terrain will be slightly higher. Check where you parked your vehicles. If they spawn inside elevated voxels, they might explode.
Morghdred 27 May @ 3:35am 
i assume i can freely remove the smooth voxels and install this mod and everything should work perfectly fine on existing save?
Mettle 26 May @ 8:32am 
Yup, works on my end. Only one large grid rover parking nearby exploded. Static grids and everything docked was totally fine. Good job man, looks exactly what I've imagined. thanks a lot.
michi84o  [author] 26 May @ 12:21am 
Static grids might sink into the voxels a bit. Dynamic grids could explode. Should be save as long as you don't park on those bumpy surfaces.
Mettle 25 May @ 11:14pm 
I enjoyed Smooth voxels since it came out. This looks like a good compromise. Only question is, how would it affect my save, containing ground buildings. I will test it later today and report back :)