Total War: ATTILA

Total War: ATTILA

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아틸라 1212 중세 캠페인 모드
   
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Description
아틸라 1212 중세 캠페인을 즐기는 데 필요한 모드들.
Items (24)
1212 한글패치 애드온
Created by Otiel
Medieval Kingdoms 1212 모드의 한글패치입니다. rororoo님이 처음 시작하셨으며, 제가 이어받아서 작업하고 있습니다. 오타, 문법상 오류, 잘못된 음역 등을 발견하셨을 시 말씀해주시면 감사하겠습니다. -------------------- 모드 배열 순서는 상기 모음집을 참고해주세요. 0. 스크립트에 작용하는 1212 서브모드 (인구 서브모드 등) 1. 1212 한글패치 애드온 (이 모드) 2. TOTAL WAR: ATTILA Korea...
TOTAL WAR : ATTILA Korean Localization
Created by 거주지불명
This mod is not compatible with other localization mods 다른 번역 모드와 호환되지 않습니다. 어색한 부분이 발견된다면 댓글로 남겨주시길 바랍니다. ---------------------------------------------------------------------------------------------------- 안녕하세요. TOTAL WAR : ROME 2 한글화 팀입니다. 전작과 마찬가지로 이번...
Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
Created by Stylianos_V
Still works for the newest release(12/2020) A simple submod that removes the population cost of units! made on request ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is save-game compatible...
Attila Ultimate Animations (Medieval Kingdoms 1212 AD version) (OBSOLETE check description)
Created by WhiteSushiEater
Update: As of June 14, 2025, I have rewritten the code of the original Attila Ultimate Animations mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versio...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Medieval Warfare - Graphic
Created by AXXXE
The mod adjusts lighting, contrast, and other attributes for each season and weather. The difference is to know at first glance. The mod is intended as a supporting submod for the main Medieval Warfare mod. However, it is also compatible with other mods. i...
Catholic abbey can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Oh boy, you are not the eldest son, you cannot inherit your father's fief and title, you have to choose between joining the monastery or joining the Order, right?" Tier II (Catholic priory) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 ...
Orthodox Monastic complex can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Patriarch, are those Venetians under the walls? What are they doing here?" Tier II (Orthodox Skete) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility ...
No burden for Province food shortage
Created by Otiel
This mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction sur...
Medieval Kingdoms 1212 Submod: Sanitation Plus - Clinics
Created by jaydensworld2
Updated for MK1212 December 2020 update. Based on: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1431386494 Inspired by: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1969501598 Medieval Kingdoms 1212 Submod: Doubles the sanitation values...
Realistic Charge Impacts (UPDATE FEB 2025)
Created by Hiysta
I've awoken from my slumber, 5 years sleeping in a coffin get's boring. So here's an update :) UPDATE - 08/02/25 - Added compatibility for MK1212 mod, including all new added units. What does this mod do? Upon impact units will no longer hit a brick wall a...