Stellaris

Stellaris

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22.293 MB
18. kvě. v 11.14
19. srp. v 1.52
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Shrouded Regions

V 1 kolekci od uživatele Flemmi
Shrouded Regions and Translations
7 položek
Popis

When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions

Any Questions? Here is our Discord Server[discord.gg]

Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)

The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.

Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.

A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!

Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D


Setting Recommendations
  • Midgame year: 75+
  • Fallen Empires: Minimum of one, 3 or 4 (800 / 1000 Stars) and 4 (1000 Stars) is ideal
  • Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical
  • Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
  • Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smootherjavascript:ValidateForm()
  • Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
  • Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits:
  • Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.

Works with most mods, and those that affect the galaxy generation, except static map mods.
  • You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
  • Mods changing the Galactic core should work.
  • We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
  • Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)

    Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.

    Secret info after ralis is gone there is a new planetary decision on your Capital.

    What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!

    Post your cool new galaxies on Reddit and showcase them!


    [discordapp.com]
Populární diskuze Zobrazit vše (4)
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14. zář. v 14.16
Post Bug Reports here
Flemmi
34
1. srp. v 14.12
Your Suggestions & Ideas!
Remulus
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10. čvc. v 1.58
Changelog
Remulus
Počet komentářů: 783
Remulus  [autor] 15. zář. v 12.56 
Never forget that you can stealth into systems or use other ways to get across closed borders - like quantum catapults or jump drives etc
Sarus 15. zář. v 7.53 
Yep, bad luck galaxy generations that killed that one save in the end (and didnt know that Ralis was a thing or a Reaper Doomsday Device lol)
and yep figured that for the isolated places
Tho when some of them had primitives gone space nation, r.i.p them, never to leave unless a meat dragon suddenly warps in
Flemmi  [autor] 12. zář. v 22.40 
@Sarus, it is a bit unfortunate but the galaxy can generate in a way where it is impossible ot stop the crisis, due to them simply being behind a fallen empire that wont let you though, i already generate two entry points, but they could theoreticly spawn on the same side.

the isolated system and small isolated cluster thing is on purpose
Sarus 12. zář. v 15.59 
had a few runs where that the generated routes into their space was one that blocked the galaxy from invading them to stop the doomsday device because of some factor or another (a FE, or some other faction obstruction)
Then theres large parts of the galaxy with many completely isolated single systems, or a few pocket clusters with inactive gates, the AI would never get all those
Flemmi  [autor] 12. zář. v 4.45 
If you turn off the crisis in the game menu (befire midgame thsi option is available) you should skip it
I played few times with mod and already tired of that badass crisis that fully construct engine in 40 years. Sometimes it destroyed when conquer system, sometimes dont, sometimes war cannot be ended, i dont get it.

Can we have option to shrouded regions with something else instead of defeating them? They buggy and i dont like it.
Flemmi  [autor] 6. zář. v 7.06 
I am unable to reliably reproduce the conditions that make the game crash, especially the one that happens at midgame, I don't know what could cause this. In theory, you can disable the mod right before midgame and continue playing without any mod related issue, you just keep the map but none of the mod features. It is also possible to disable the mod after midgame, it just isn't as clean.

We also have a debug event, you can get it by entering "event f93_galacitc_crossing.99" in the console. Usually these crashes come from some fleet doing something they aren't supposed to do. so maybe you can salvage your save by removing the right fleet with this event.
Kaiseresc 6. zář. v 6.18 
anyway to avoid the midgame crashes?
Flemmi  [autor] 5. zář. v 22.56 
similarly to my other big mod, shameless selfplug, but i made a Steven Universe mod, its about Sentient space rocks, and shortly after making it lithoid came out. Paradox is hunting me!!!!

No, I have no idea, i rarly inform myself ahead of time, I know the name is somehwat similar, but i dont think paradox will go as far as we have with changing the map.
Ambassador Hyperion 5. zář. v 16.28 
how're you feeling abt the upcoming dlc