Stellaris

Stellaris

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Shrouded Regions
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File Size
Posted
Updated
28.166 MB
18 May @ 11:14am
23 Sep @ 10:14am
122 Change Notes ( view )

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Shrouded Regions

In 1 collection by Flemmi
Shrouded Regions and Translations
7 items
Description

When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions

Any Questions? Here is our Discord Server[discord.gg]

Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)

The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.

Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.

A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!

Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D


Setting Recommendations
  • Midgame year: 75+
  • Fallen Empires: Minimum of one, 3 or 4 (800 / 1000 Stars) and 4 (1000 Stars) is ideal
  • Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical
  • Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
  • Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smootherjavascript:ValidateForm()
  • Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
  • Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits:
  • Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.

Works with most mods, and those that affect the galaxy generation, except static map mods.
  • You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
  • Mods changing the Galactic core should work.
  • We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
  • Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)

    Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.

    Secret info after ralis is gone there is a new planetary decision on your Capital.

    What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!

    Post your cool new galaxies on Reddit and showcase them!


    [discordapp.com]
Popular Discussions View All (4)
237
2
5 Oct @ 11:09am
Post Bug Reports here
Flemmi
35
20 Oct @ 9:06pm
Your Suggestions & Ideas!
Remulus
10
10 Jul @ 1:58am
Changelog
Remulus
823 Comments
Remulus  [author] 17 hours ago 
@gregoryfo they get benefits - but the modifier isnt woking as of now. Only the Galactic Crossing itself is working smoothly - the rest needs maintainance from us. We are still waiting a bit to see how the latest 4.1.7 BETA will change the modifiers (there are more than 50k modifiers in the game, I think). We really wouldnt want to patch the mod now, just to have to come back in a week or so to do it all over again.
Flemmi  [author] 30 Oct @ 4:55pm 
dont worry JP, i am not bothered

These should be completly fine and unbroken
Ancient Relays,
Unclaimable Systems,
Additional density,

What might throw up a fit is the story mode. it is very complex. But as long as you have not reached the midgame you can turn off the story mode in running save games.

and dont worry about turning off a feature, should another feautre be affected or be made obsolete by it, the menu accounts for that. (e.g. difficulty options when the story is turned off)

The three options above are also all things you have to choose on game start.
JP 30 Oct @ 2:56pm 
Sorry to be a pain

for everyone worried about compatibility with 4.1 you can turn off most mod features in our mod menu, you can also remove the mod midgame (this will remove the galactic crossing, but all other map changes will remain)

Do you have a list of features you recommend we turn off? Like a list of features that are guaranteed to be working properly?
gregoryfo 30 Oct @ 6:27am 
im just now starting this mod but i was wondering, does the crossing give benifits to planets or is it only really good early gate ways?
Flemmi  [author] 29 Oct @ 9:47am 
yes, there should not be an issue, however, i have not made it so that the precourser systems are connected with your cluster all the time. but, even if you get stuck with your precourser quest, the game over times spawns in new annomalies for you to research and advance your precourser quest, this is very slow and not satisfying i know.

It is not impossible, i could try and see about adding this in future versions. I do plan on updating this mod in the near future, but i cant put a concrete time on it.
GE0 29 Oct @ 9:31am 
I did have one question regarding your mod. I use My Precursor , which allows the player to "locate" the system of the precursor they are researching. This is to prevent AI and others from being able to settle the system first so you can complete the quest chain.

Would this mod be compatible? Asking because if the system ends up in the shroud I imagine it might not be.
Flemmi  [author] 25 Oct @ 9:51pm 
for everyone worried about compatibility with 4.1 you can turn off most mod features in our mod menu, you can also remove the mod midgame (this will remove the galactic crossing, but all other map changes will remain)

and thank you merklow for the message
merklow 25 Oct @ 9:06pm 
i absolutely love your mod! i tend to use it with ever single game ngl
perl 25 Oct @ 5:59pm 
Awesome mod!
Remulus  [author] 24 Oct @ 7:41am 
@GE0 Thank you!