Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem













These should be completly fine and unbroken
Ancient Relays,
Unclaimable Systems,
Additional density,
What might throw up a fit is the story mode. it is very complex. But as long as you have not reached the midgame you can turn off the story mode in running save games.
and dont worry about turning off a feature, should another feautre be affected or be made obsolete by it, the menu accounts for that. (e.g. difficulty options when the story is turned off)
The three options above are also all things you have to choose on game start.
for everyone worried about compatibility with 4.1 you can turn off most mod features in our mod menu, you can also remove the mod midgame (this will remove the galactic crossing, but all other map changes will remain)
Do you have a list of features you recommend we turn off? Like a list of features that are guaranteed to be working properly?
It is not impossible, i could try and see about adding this in future versions. I do plan on updating this mod in the near future, but i cant put a concrete time on it.
Would this mod be compatible? Asking because if the system ends up in the shroud I imagine it might not be.
and thank you merklow for the message