Solasta: Crown of the Magister

Solasta: Crown of the Magister

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A Giant Problem
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18 maj @ 4:51
26 sep @ 16:28
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A Giant Problem

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Description:
The last few weeks have seen increasing goblin activity near the village of Neganburg and reports of hostile giants in the vicinity. To make matters worse, the leader of the town militia, Lucas Stormspear, mysteriously vanished from his home last night! With the militia fully occupied by the goblin threat, the town lacks the resources to investigate Lucas' disappearance. Can you find the missing town militia leader and bring stability to the area?


Notes:
  • Level 1 characters will advance to level 16 (higher with UB mod, though I have not tested it with UB). The storyline is linear, with a focus on combat.

  • Be sure to actually read (using the game mechanics) any documents you find to advance the quests. On the PC, this is done by right-clicking the item and selecting "Read". You will need to know the language of the document (or use spells or magic items) to read the text.

  • The party will almost always have access to a rest point, but you may have to travel a little to get there. This is intentional to create tension for the player(s) -- i.e., "should we keep going or go back to rest?" In some cases, there may be consequences to going back to rest (i.e. you should not assume you can go into a monster stronghold, kill half the inhabitants, then leave and come back as if nothing happened). Consequences are more likely if the monster boss is still alive.

  • Many of the encounters will be challenging. Recommend using the 'max hp per level' setting. A party with at least one "tank" with high armor class and a spell caster capable of casting area denial spells like spike growth, wall of fire, etc. will be helpful. As in the original modules, the use of stealth to scout out areas and setup ambushes is a good strategy.

  • I have playtested solo (PC) and co-op (PC-XBox). Please let me know if you find any bugs.
28 kommentarer
Ossie1972 1 timme sedan 
Man I'm enjoying this so far. Genuinely not trying to jerk anyone's chain who previously complained it was too hard, but the goblin caves are excellently designed, a real challenge once the cave-in blocks the exit , and very true to the original PnP modules. You really need to make judicious use of resources and terrain, and plan your tactics instead of blindly just charging into the next fight. Difficult, yes, but not too hard. Well done so far, and thanks!
Tyhuko® 12 timmar sedan 
Unless it was the other map, then instead of stairs down there's one place with "stairs up to the tower" and there's a resting spot there, with a manacalon crypt downstairs.
Tyhuko® 12 timmar sedan 
There's a rest spot in the crypt, one of the buildings before you even find the Stronghold. And no, no gamebreaking bugs that make progressing impossible. Just loot the boss rooms (check the map they're usually titled X's private quarters/room) and read those documents to fulfill "collect intelligence" quest requirement.
Stew143 12 timmar sedan 
GREAT game best yet. Just using 4 party. When I tried to use UB and used 6 I could not leave Neganburg. I walked over the portal and nothing happened. Just as well 6 would have been too easy -- perhaps I need to update the mod? Jimbabwe I did not find a resting area in the Hill Giant fortress, as a result I leveled up two when I finally got a rest. Was there a rest spot in the Hill Giant fortress?
Ossie1972 23 timmar sedan 
So no game-breaking bugs so far that weren't solved by reading everything?
Tyhuko® 4 okt @ 11:15 
So far having a lot of fun with UB mod, I did show up in the giant hall without much preparation but the fight was super fun, got 11,7k XP for my efforts. (probably wasted half a level, oh well). Played mostly on Scavenger as I didn't know how to multiclass etc, now I'm at fire giants' place and switched to Cataclysm. Definitely recommended :)
buicken 29 sep @ 16:55 
reading the documents was the key! all good now.
Stew143 29 sep @ 1:31 
Jimbabwe - Thx yes I am reading everything. I am on 854 hours with Solasta , on am on "Find the Temple quest". I noticed right away your work seems like a purchased item. The character triggers and environment detail - I noticed, Cassidy's diary is excellent writing , those characters sound very interesting very well done. I am just playing four characters on merciless AI. I learned from watching video's about how to use the Warlock and the Ranger to great effect. My team was very well challenged but no one has gone down. The only liberty I take is I have the generous scroll setting. Without it the Warlock is much less interesting(but balanced) because they can't cast many spells. This way he can cast any arcane scrolls picked up. Has not been a factor yet but if the DM gives you something it is more fun if you can use it.
Jimbabwe  [skapare] 28 sep @ 15:38 
Ara: Which quest are you on? Be sure to "read" any documents you find (right-click and select 'read'). This is necessary to advance the quests (not enough to pickup items).
Stew143 28 sep @ 13:22 
Thanks, up to journey to Gimvale. Best played yet. Tips, 1 Warlock using blast, growth spike and short rest. no goblins or even the ogres got thu it , rest and use it again. Tip 2 Ranger Swift Strike 18 dex with bow - surprise every time - get extra attack- can also tank.