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> “uses the same texture as the mp7 from HL2 (which is grotesque)”
100% factually incorrect to the point of me being baffled how you could even arrive at that conclusion.
Animations and models barely contribute to a file size, it’s typically the textures that make up the bulk of the size. In this case, multiple diffuse maps and their corresponding normal maps and whatever other auxillary textures (detail, specular, etc) on a per-mesh basis are in there are what are making it the file size it is.
Not your assumption that L4D1 animations on a gun without attachments should somehow be as microscopic as your understanding of mods.
It literally does.
The not-silenced SMG