Space Engineers

Space Engineers

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[Broken] Turret Concept 1 - 2 - 3 Built in failsafe's - Tamper proof "ish"
   
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Type: World
File Size
Posted
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386.163 KB
29 Nov, 2014 @ 12:00am
6 Dec, 2014 @ 8:46am
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[Broken] Turret Concept 1 - 2 - 3 Built in failsafe's - Tamper proof "ish"

Description
Broken, needs a rework. might get around to it in the future.

***UPDATE*** 06.12.14
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Concept 1
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2x Deployable turrets, with conveyor system for survival

Noob friendly, use the cockpit, it has only 3 buttons
- Activate/Deactivate Turrets
- Remote turret left
- Remote turret right

Timer blocks:
Activate turrets 1 will deploy/undeploy turrets
- 1 and 2
- will lock down the turrets, so no collision or accidents
- Gate closes on a sensor, so it will not destroy turrets

Sensor Activate
- Not in use

Sensor Deactivate - When turrets go below deck
- Shuts gates
- Locks turrets in place
- Shuts down weapons
- Activates conveyor lock

Turret lock left and right
- Activates and deactivates rotors, guns and conveyor
- locks turret in place or releases for use
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01.12.14 Concept 2
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1x Deployable turret, no conveyor

Noob friendly, only has 2 buttons (u really need to work hard to break it, but it is possible)
- Activate/Deactivate Turret
- Remote turret

Pistons locked and in retracted position during flight no bouncing or wobling. locks down when deployed

uses a combination of timers and sensors, wich are hard to explain, took a long time to set up
Only 1 big to small rotor and 2 small rotors, should be able to fly without breaking, even in high speeds

(u really need to work hard to break it, but it is possible)

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Concept 3
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This one i did not use too much time on making it tamper proof, u can break it if u mash the button

this one does not use conveyors... its more a proof of concept (you can add a bigger turret then what is on it ATM


Turrets are copies of this guy's amazing work - Really inspired me to do something cool
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346657216
43 Comments
Vanlith 19 Feb, 2021 @ 9:21pm 
The entire front page is from 2014 :sefacepalm:
Bit of a throwback
Nick The Duck King 19 Feb, 2021 @ 7:57pm 
why is this on the workshop front page after 6 years
kennet0508  [author] 19 Feb, 2021 @ 7:56pm 
the workshop has been properly broken for me today, so i have no idea
Mindlessmrawesome 19 Feb, 2021 @ 7:39pm 
how is this on the front page of the workshop
kennet0508  [author] 2 Feb, 2020 @ 6:49am 
@Dr. Burn
i have no idea xD this this i recon is broken
Cat Grill Friend 28 Jan, 2020 @ 5:37pm 
Why is this on the front page 6 YEARS after posting and updates?!
kennet0508  [author] 7 Dec, 2014 @ 7:06am 
@the_gibb, i guess you could setup timer blocks with option to turn off all other guns and activate current turret guns, that way when u turn on one turret, all others turn off, making you feel like u have control of individual turret guns.

or you make different guns on each turret - battlecannon turret, autocannon turret, scatter turret etc.
i guess you could also separate the turrets from the mainship, build a large ship base with landing gears and connector? im gonna experiment soon to see if i can find something interesting
The_Gibbo 7 Dec, 2014 @ 6:09am 
cheers for the help AmpleNickel4262, however an update must have 'fixed' that as now the only options i have with grouped weapons is the usual on/off, use conveyor system etc.
kennet0508  [author] 6 Dec, 2014 @ 8:54am 
Small update! had some trouble with world corruption, so progress has been slow. im working on a conveyor autocannon turret concept
kennet0508  [author] 6 Dec, 2014 @ 8:16am 
@The_Gibbo, the way its setup, u turn on individual turrets, but if both are on, both will fire :\
@AmpleNickel4262 i didnt know that, thank you! :D im gonna update the turrets soon i hope