Imperator: Rome

Imperator: Rome

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17 May @ 2:47am
18 May @ 11:06am
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Description
Increases inventions gain to 5 per tech level.
19 Comments
truelove101992 13 Aug @ 6:52pm 
Does this affect just you, or all nations?
Extender 6 Aug @ 12:47pm 
@Tomy G, Yes change
NCountry = {
INNOVATIONS_PER_TECHLEVEL = 5.00
}
To the number you want
etihwsac 26 Jul @ 2:35pm 
yes it speeds up the game. but some nations desperately need more innovations (Egypt. Thrace. the Seleucid's. arguably the antigonids, plus this mod technically makes starting as a tribe op in the long run), and this also helps more than you think if you play invictus (if you think you need more innovations before you use invictus, you will definitely need more with invictus just to stay stable)
Tomy G 25 Jul @ 11:31pm 
is it possible to reduce the inventions per level in game?say for example 2 or 3, 5 seems like too much imo
etihwsac 24 Jul @ 10:36pm 
though it does have a few incompatibility issues with certain mods, in particular the wheel of progress mod (it seems to undo what this mod does, but if both could coexist then it would be very op) if I'm wrong about this then I'm unsure which mod i have that does this but at least I'd know i could create a technocracy (though oddly enough this mod is benefiting tribal nations the most, because it becomes so much more valuable to start without any tech levels which is almost (if not outright) exclusive to tribes)
etihwsac 24 Jul @ 10:21pm 
i just checked with commands. it seems i was mistaken in regards to 2.0.4, though it seems the issue of why it doesn't take into account starting tech levels will likely remain unknown
etihwsac 20 Jul @ 9:29pm 
@SAS i still wonder why you don't get the starting innovations increased from this mod though, is it just something that all mods that affect innovations can't fix? (if that is the case then perhaps there could be a added decision that (ether for free or at a cost/requirement) could give the innovations you miss out on but be limited to only tags that don't start as a tribe. and be limited to only be used a fixed number of times and give a fixed number of innovations to spend, and how it could be justified in the game is by saying your fixing inefficiency (or perhaps removing corruption) in specific areas of your nation which results in innovation points via freeing up more of the people to work on relevant government projects)
SAS 18 Jul @ 9:31pm 
this works fine in 2.0.5
etihwsac 12 Jul @ 2:49pm 
i found the answer. it doesn't seem to take into account nations that start with more than 0 tech levels (meaning you'd get the most out of this as a tribal nation that reforms into a republic/monarchy, the only alternative is that it doesn't work with invictus), though i still don't know if it does or doesn't work in 2.0.4
etihwsac 12 Jul @ 2:35pm 
i just checked. it either doesn't work in 2.0.4 or doesn't take into account nations that start with more than 0 tech levels, either way if this mod does work then i think it can make some achievements easier (though for me I'd be unable to use any mod that allows me to have more than 2 bloodlines because of increasing the odds of crashing, though it also means the paper kingdom mission tree as Thrace will be harder because of bad programming)