Zombie Night Terror

Zombie Night Terror

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[DEMO] ZNT CHAPTER 6: Inter-Dimensional Zeds
   
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14.493 MB
16 May @ 6:55pm
24 Oct @ 3:34pm
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[DEMO] ZNT CHAPTER 6: Inter-Dimensional Zeds

Description
This is a story that continues the story of Zombie Night Terror beyond the ''MoonWalkers'' chapter. It has kind of its own comedy and special level design, with a still very wacky and ''original'' (ha) plot, but with a main focus on the Portals, and dimensions. Basically, a distant reaity to the original ZNT invented portals that lead to a void-like dimension that, depending on distinct mathematical calculation lead to other dimensions. scientists used this to save the original game dimension.
11 Comments
Sewers Bread CREATURE HOST  [author] 24 Oct @ 3:50pm 
I am now doing bug fixing while doing the other levels. Please report if possible any weird stuff that happens. Just now i fixed a bug where i left a playtest feature. Dumb me lol.
Shakir123 12 Oct @ 3:50am 
I (finally) beated the zombinator level with the challenge (psychological pain), and I've got to say that this campaign is so good! I loved that level where you played as a cop, you never realize how anxiously long the recharge animation is until you try to fight that one zombie without ammo that killed me 90% of the times. And the use of the slow motion trigger is pretty rare, considering how funny it tends to be, mostly because it alters the characters pitch while talking. :P

I'm giving this campaign demo a 10/10.
Sewers Bread CREATURE HOST  [author] 11 Oct @ 10:50am 
Official DEMO added! Any and all bug patches will be heard and eventually corrected here, but no further content may be added until official release (AT LEAST next year!)
Sewers Bread CREATURE HOST  [author] 15 Jul @ 6:56pm 
For the portals part... Sorry! The first 6 levels didn't have much game with the portals. Originally the campaign was called Portal Zeds, but admitedly i found the narrative focus to be more interesting. You'll be compensated on that when the time comes, though. (Hint for level 6: BIG ROBOT) Have a good day conquering the dimensional humans, yall.
Sewers Bread CREATURE HOST  [author] 15 Jul @ 6:56pm 
This blew up! To everyone who's come here. Yeah, it's continuing, i'll probably release some of the new levels (WHEN I FEEL LIKE IT BECAUSE I SUCK).
Maybe i'll release the 5th level since it's already complete, but i'll see when. Rest of the campaign will be released in a solo package.

In respose to people:

I see the terminator level was, in fact, a nightmare (:
Yes it was intentional. It's meant to be a step up in difficulty, specially considering this is all "post official story", so i'd expect more difficulty in the sixth campaign. It is very much dark: In point in time i was worse decorating, so i used this to hide errors, and also... to make it harder. It's JUST about enough so that with good pc light and a couple minutes in, you'll be able to see the layout.
xxXFrostslayerXxx 14 Jul @ 2:56pm 
also i feel like the uber level need a little bit more glowing zombies sense the map was so pitch black that i didn't know where my zombies went
Mr. Troll 12 Jul @ 9:27pm 
10/10
Mr. Troll 12 Jul @ 9:27pm 
The levels make me feel like this but in the good way
⠟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⢻⣿
⡆⠊⠈⣿⢿⡟⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣎⠈⠻
⣷⣠⠁⢀⠰⠀⣰⣿⣿⣿⣿⣿⣿⠟⠋⠛⠛⠿⠿⢿⣿⣿⣿⣧⠀⢹⣿⡑⠐⢰
⣿⣿⠀⠁⠀⠀⣿⣿⣿⣿⠟⡩⠐⠀⠀⠀⠀⢐⠠⠈⠊⣿⣿⣿⡇⠘⠁⢀⠆⢀
⣿⣿⣆⠀⠀⢤⣿⣿⡿⠃⠈⠀⣠⣶⣿⣿⣷⣦⡀⠀⠀⠈⢿⣿⣇⡆⠀⠀⣠⣾
⣿⣿⣿⣧⣦⣿⣿⣿⡏⠀⠀⣰⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠐⣿⣿⣷⣦⣷⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⣾⣿⣿⠋⠁⠀⠉⠻⣿⣿⣧⠀⠠⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⣿⡿⠁⠀⠀⠀⠀⠀⠘⢿⣿⠀⣺⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣠⣂⠀⠀⠀⠀⠀⠀⠀⢀⣁⢠⣿⣿⣿⣿⣿⣿⣿⣿
xxXFrostslayerXxx 11 Jul @ 10:12pm 
I'm surprise the creators of Znt haven't plated this custom campaign
Shakir123 10 Jul @ 6:03am 
Pretty fun campaign so far! I really enjoyed the portal gimmicks and the alternate endings, still having heavy PTSD from the terminator level tho :contamination: