Total War: WARHAMMER III

Total War: WARHAMMER III

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Increased Responsiveness - re-uploaded edition
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16.5. klo 16.13
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Increased Responsiveness - re-uploaded edition

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This is a re-upload of Increased Responsiveness, cause the original creator for some unknown reason deleted it without warning bricking ALOT of saves which is exactly why i re-uploaded it.

The mod is just some DB edits so its very lightweight and should not require any updates
*Do not expect updates for this*

Original Description:
A very simple and lightweight mod that I’ve been using for quite a bit.
Improves the way your units react to commands when pinned/firing/idling.

Pinning improvement:
– Ranged units and artillery are far more susceptible to be pinned in melee. Hybrid units swap between melee/ranged weapons quicker as a results.
– Idle melee units will react faster when coming in contact with enemy units.
– When ordered to move units will try their best to follow the order, instead of going back into the fight just because a lone unit has been trapped in combat. It will still happen if too many units are pinned.

Firing Improvement:
– Increased LOS threshold to become obstructed, so that even if less troops are able to shoot, they’ll still fire on the enemy.
– Decreased the obstruction radius of friendly units, especially for weapons that have friendly fire. Now a man can shoot above the head of a dwarf. Incredible.


30 kommenttia
FinaL 20.8. klo 6.46 
yes. I also have "just good babysitter" and sometimes units, that killed a routing unit, don't change to another unit. That was a feature of that mod.
HotPizza87 15.8. klo 19.58 
Have you noticed any changes to chasing behaviour when units are ordered to attack routing units with only this mod on?
sarumanthecursed 4.8. klo 11.00 
Would this be compatible with dukes damned nations?
Forever 3.8. klo 23.45 
Life Saver!
Avallac 29.7. klo 18.23 
How would this brick anyones saves? You just load them without the mod by clicking the checkmark enable all saves a few times.

Is a version of this mod possible without the ranged units and artillery switching to melee?
jasontaylor2014 23.7. klo 16.58 
yes should be compatible with Radious does not change alot to do with battle mechanics.
Todespirscher 8.7. klo 19.20 
Is compatible with Radious mod?
[NC] Will Francesco 7.7. klo 18.37 
did anyone notice if CA actually fixed Cavalry disengagement/responsiveness in-game? In recent patch? feels a lot better, even without this mod.
AM  [tekijä] 23.5. klo 18.01 
it was deleted not hidden, you can still access hidden content within the WH3 mod manager
Thuynder 23.5. klo 17.59 
thanks for adding the functions of the mod to the mod description :)
I, too, hate that Steam fully deletes hidden workshop content from your PC with no ability to save it, bricking saves no matter how many hundreds of hours were in them. Wild.