Total War: WARHAMMER III

Total War: WARHAMMER III

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Increased Responsiveness - re-uploaded edition
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Značky: mod
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16. kvě. v 16.13
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Increased Responsiveness - re-uploaded edition

Popis
This is a re-upload of Increased Responsiveness, cause the original creator for some unknown reason deleted it without warning bricking ALOT of saves which is exactly why i re-uploaded it.

The mod is just some DB edits so its very lightweight and should not require any updates
*Do not expect updates for this*

Original Description:
A very simple and lightweight mod that I’ve been using for quite a bit.
Improves the way your units react to commands when pinned/firing/idling.

Pinning improvement:
– Ranged units and artillery are far more susceptible to be pinned in melee. Hybrid units swap between melee/ranged weapons quicker as a results.
– Idle melee units will react faster when coming in contact with enemy units.
– When ordered to move units will try their best to follow the order, instead of going back into the fight just because a lone unit has been trapped in combat. It will still happen if too many units are pinned.

Firing Improvement:
– Increased LOS threshold to become obstructed, so that even if less troops are able to shoot, they’ll still fire on the enemy.
– Decreased the obstruction radius of friendly units, especially for weapons that have friendly fire. Now a man can shoot above the head of a dwarf. Incredible.


Počet komentářů: 30
FinaL 20. srp. v 6.46 
yes. I also have "just good babysitter" and sometimes units, that killed a routing unit, don't change to another unit. That was a feature of that mod.
HotPizza87 15. srp. v 19.58 
Have you noticed any changes to chasing behaviour when units are ordered to attack routing units with only this mod on?
sarumanthecursed 4. srp. v 11.00 
Would this be compatible with dukes damned nations?
Forever 3. srp. v 23.45 
Life Saver!
Avallac 29. čvc. v 18.23 
How would this brick anyones saves? You just load them without the mod by clicking the checkmark enable all saves a few times.

Is a version of this mod possible without the ranged units and artillery switching to melee?
jasontaylor2014 23. čvc. v 16.58 
yes should be compatible with Radious does not change alot to do with battle mechanics.
Todespirscher 8. čvc. v 19.20 
Is compatible with Radious mod?
[NC] Will Francesco 7. čvc. v 18.37 
did anyone notice if CA actually fixed Cavalry disengagement/responsiveness in-game? In recent patch? feels a lot better, even without this mod.
AM  [autor] 23. kvě. v 18.01 
it was deleted not hidden, you can still access hidden content within the WH3 mod manager
Thuynder 23. kvě. v 17.59 
thanks for adding the functions of the mod to the mod description :)
I, too, hate that Steam fully deletes hidden workshop content from your PC with no ability to save it, bricking saves no matter how many hundreds of hours were in them. Wild.