NS2: Combat

NS2: Combat

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co_longhall
   
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28 Nov, 2014 @ 8:07pm
20 Dec, 2014 @ 1:31pm
14 Change Notes ( view )

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co_longhall

Description
New build now out, still alpha.

v0.1.0
-fixed marine vents - should fit now
-Added obsticals in Alien halls

v.A0.0.2
-Rework of main hall. Now 2 sub halls on each side, and one main hall.
3 Comments
Mgd84 19 Dec, 2014 @ 6:32am 
My server IP is 104.219.53.118. I'll check to see if you publish any updates now and then so I can reboot the server. This is the only way (besides manually transfering from my own computer) to update the map from steam workshop.

If you want to test it at anytime (or at least the version currently on the server) I set the minimum player votes to 1. This way you can hop on and switch maps. I expanded the map vote menu to 8 selections so it has a high probability of showing up lol.

As for the map, keep on adding those entities. I would also like to note that I kind of like the really dark portions of the map as you start to enter the alien territory; the light to dark transition. Makes the trip for the marines creepy. So try to keep that sort of ambience.

Also, the minimap needs some work but I am sure you know that :D.
[tcc]`| Opiboble  [author] 18 Dec, 2014 @ 5:34pm 
Well damn, now to start adding stuff to the halls and fixing the vents on marine side. I will try and put in a few hours tonight. What is your server IP (I have a bug with the server list, jumps CPU usage to 100% so I cant use it)
Mgd84 14 Dec, 2014 @ 8:54pm 
Added to my map roster at The Gorge Grinder so keep on working!