Arma 3
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[SP/CO12] The Forgotten Few 2 (SH/ND)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Normandy
Tags: Tag Review
File Size
Posted
Updated
25.765 MB
16 May @ 7:49am
29 Jun @ 3:12am
3 Change Notes ( view )
You need DLC to use this item.

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[SP/CO12] The Forgotten Few 2 (SH/ND)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version uses CDLC. For required mods please see the Mod dependancy list.

Side: US
Terrain: Normandy

Player Factions:
- 82nd Airborne Division

Enemy Factions:
- Wehrmacht

Optional/Supported Mods
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
27 Comments
Diogenes Horrigan 13 Oct @ 11:11pm 
my apologies, havent been able to play arma with friends in a bit to actually test it in mp. will let you know about it once i am able to and see if its the issue
KingN  [author] 12 Oct @ 6:32am 
@Diogenes Horrigan Please try that and see if it's fixed.
KingN  [author] 12 Oct @ 6:31am 
@e3lit3_Tom It's stock arma command, you select an AI, press 6-actions and under that menu you should have "inventory" as one command. It makes the AI to walk to the closest container and open his inventory.
Diogenes Horrigan 10 Oct @ 11:47am 
@KingN The extra mods I am using are is WBKs Simple Blood, AMZ for sound effects, blastcore, and then just using ACE, however, like I said, there is ACE No Medical enabled, so it has the normal revive system. I could try fully disabling ACE and try it in MP when I have the chance, if it would somehow help.
e3lit3_Tom 10 Oct @ 9:41am 
Hi,I'm quite new to the game,what is the "inventory command" you're talking about to get your squad to get their gear ?
KingN  [author] 10 Oct @ 12:52am 
@Diogenes Horrigan I need to check the revive thing, thanks. Any extra mods you're using?
Diogenes Horrigan 10 Oct @ 12:19am 
@KingN I did not know about the inventory command, thank you. For reviving, typed it poorly, brain is pooped. It has been replicated. Every time a player is downed in multiplayer, and we revive them, they do not get up, but rather stuck laying down. I have vanilla medical on right now, no ace medical. It may be a Spearhead specific issue, though.
KingN  [author] 9 Oct @ 11:37pm 
@Diogenes Horrigan Do you mean the Jackal squad is not getting them or your own AI teammates? You need to manually command your AI squad members to pick their gear via 6-inventory command. About the revive, what do you mean by "revive after healing" and is this something that can be replicated?
Diogenes Horrigan 9 Oct @ 10:05pm 
Also another thing I am wondering about is it seems that when I revive a player after healing, they can’t get up. Is there something I’m missing
Diogenes Horrigan 9 Oct @ 9:46pm 
Hi, it appears that when paradropping the AI is not getting the loadouts like they should be. I hope all is well