Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Industrial Whack Universal Helmet Hud
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Vehicles: Air, Sea, Land
Tags: v1.14.4
File Size
Posted
Updated
430.476 KB
15 May @ 4:37pm
28 May @ 3:51pm
4 Change Notes ( view )

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Industrial Whack Universal Helmet Hud

In 1 collection by Whack_AL
Whack_Al Vehicle collection
49 items
Description
Whack's Universal HMD
Typically I am not the Micro Controller Guy, but I have been wanting an HMD in stormworks for years so here it is. This hud should be an all in one solution for most of your vehicles. The Hud is extremely modular, In simplest terms it can be switched between 4 vehicles (Plane, Heli, Boat, Car/Tank) and each of these vehicles have 4 different cross hairs unique to their vehicle type!

DROP DOWN MENUS DO EVERYTHING ON THIS HUD

RIGHT DATA SCREEN
The right data screen can be turned off if you do not wish to have it. Alternatively it can also be minimized by looking at the arrow in the top right of the data screen. The data screen features a lot of well....data if you do not want to use it, get rid of it.This screen also features a toggle button for a 3D waypoint.


Radar Warning and Transponder Locator
Both of these nodes are completely optional and can just be deleted if you need the space. The radar warning is simple and will display over your viewpoint with a blinking signal. It is see through but will surely be noticeable. The transponder locator will pop up when a pulse is detected. It will stay on for 5 seconds after a pulse and thus will not be on the screen when you do not need it. It works on all screens.

VEHICLE TYPES
BOAT / LAND
The boat and the Land Huds are quite similar. They will display the RPS and Heading. The only major difference between the two screens is the Boat Hud will offer a roll indicator! The following cross-hair options are available for both boats and land vehicles!

Helicopter
The helicopter Hud is standard for most artificial horizons you will see. It has a forward vector, as well as a cross hair that will follow your head if you have a slaved weapon turret system. The hud features flight data such as speed, altitude, vertical speed, heading, and offers an optional 3D waypoint.

Plane
The Plane Hud is very similar to the helicopter hud but it features a Gun Funnel for your dog-fighting needs. The funnel will appear for 10 seconds after any trigger press, this way it is out of the screen when you are not engaged. The Plane hud features 3 different crosshairs just like the rest of the huds, as well as a virtual waypoint.



Social Links
Whack AL Youtube Whack AL Discord [discord.gg]

If you use this in your creation credit would be greatly appreciated <3

TERMS OF USE
  • DO NOT re-upload/redistribute this creation.
  • Use this in your creations Please credit if possible. Feel free to modify, please do not post modifications.
  • My Creations Require basic knowledge of Stormworks to use.


**There will be videos coming out on this

I am not an expert programmer and I am not going to change things because you made a comment

Thank you to Birred, Bacon, Jack, Alistair, Penguu, and Programmer for help along the way!
48 Comments
Xerxes 24 Oct @ 9:49pm 
Waypoint tracking is off however north is accurate
kiszkacper 30 Sep @ 5:52am 
This is amazing, good job Whack
LordKevman 1 Aug @ 10:29pm 
in front of center mass
Ω Compu 1 Aug @ 6:39am 
what does "calibrate" do?
Whack_AL  [author] 29 Jul @ 4:56pm 
is it behind or in front the center of mass?
LordKevman 29 Jul @ 1:50pm 
yep, big arrow going forward, and small arrow going left
Whack_AL  [author] 28 Jul @ 2:25pm 
is the physics sensor facing the right direction
LordKevman 28 Jul @ 10:02am 
hello, love the hud, but for some reason the firing lines (plane mode) are going in the opposite direction of where the bullets are going. what did i do wrong? how do i fix this?
Whack_AL  [author] 24 Jul @ 1:28pm 
arrows should go up and left (i know it is reversed I am dumb and will not fix <3)
Whack_AL  [author] 24 Jul @ 1:27pm 
is your physics sensor facing forward?