Left 4 Dead 2

Left 4 Dead 2

54 ratings
Shion Scream Incoming Horde
   
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Infected: Common Infected
Game Content: Sounds
File Size
Posted
1.131 MB
14 May @ 10:51pm
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Shion Scream Incoming Horde

Description
or "Incoming Attack!"

the touhou 15.5 shion scream, as a notification of a massive horde incoming

replaces the mega_mob_incoming.wav; and that is it. no germs are affected

that's... really it honestly, ha
took me 2 retries to get the gif right, as the border wasn't on the edges.
15 Comments
asiboe 13 Aug @ 8:13am 
this so peak it made me shat my pants /j
MusicTron3000  [author] 21 May @ 10:52pm 
nice ost choices anyway, Ariane's theme at no mercy fits quite a fair bit, I like it very much. nicely done basically
Belrangerus 21 May @ 10:23pm 
Thank you, I'm glad you like it. Figured the winter aesthetics wouldn't be complete without it but also tried taking those who don't play with that addon into account
MusicTron3000  [author] 21 May @ 4:15pm 
hey I know you, and good ears. great signalis l4d1 intros addon. signalis music fits with snow very well
Belrangerus 21 May @ 3:39pm 
Digging the Die Toteninsel in the background
MusicTron3000  [author] 20 May @ 9:42am 
hMh, to each their own and that is understandable. personally, I chose SFM because of ties to the Source engine, therefore ability to connect it with other Source games. it's one of the game engines I've had my life around for a fair bit of years. (and it's kind of the only software I know how to operate properly...)

feels kind of comfy, and like at home, than anything else I can use, despite the jank it might have. I think that's why SFM animators stick to it, due to emotional connection and comfort of use. probably? maybe easier to use than other softwares. though just speculation. maybe I'm just lazy to learn anything new, idek.

318.5+ hours in SFM (and probably other animation softwares and whatnot) explains your keen eye for animation. I think you have a bit of thoughtfulness, as you look for details and try to appreciate them, unlike some dwellers. has anyone told you that before? eh, so uhh.. I wish you can have plenty of breaks and rest, having done plenty of everything.
Jo 20 May @ 8:47am 
yeah... i know that feeling too well

318.5 hours in SFM really just taught me to just use other relevant stuff like blender and gmod but if people want to stick with it, who am i to judge them?

its a capable software but sadly one thats been abandoned in the shelf for quite some time now, never to be revisited again

im just amazed on the absolute madlads that managed to still stick with it despite that
MusicTron3000  [author] 20 May @ 6:11am 
never actually knew, that you know how to animate in gmod. good for you, hope it didn't tire you out that much. anyway, thank you. animating really is fun and I like it very much. I like seeing characters feel and look alive; through gestures, a pouty or disinterested face, or whatever they are doing.

yet it's really time consuming. and takes a toll when you want to make it look good, then figure out how much work you need to do for anything to look good, and if it's a lengthy project ajeoiwaghuitgh. but very worth it when it's somewhat good...

I think animating itself isn't an issue, but rather something going kablast each and every single time you want to animate, for unknown reasons?
don't get me started on anything crashing and you didn't save it... but thankfully that happens rarely to me now... I think.
Jo 20 May @ 4:54am 
shion, my favorite sellout

your animated thumbnail game goes hard yet again, almost makes me want to reinstall gmod and do animations again
MusicTron3000  [author] 19 May @ 6:29pm 
Assault Rifle Reanimation: M16A2 from A.V.A

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025868469