Stationeers

Stationeers

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Player Communications
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5.475 MB
14.5. klo 8.39
30.5. klo 18.39
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Player Communications

Kuvaus
Player Communications
WARNING: This is a Stationeers Launchpad Plugin Mod. It requires Bepinex to be installed with the Stationeers Launchpad plugin.
Installation Guide: github.com/StationeersLaunchPad/StationeersLaunchPad

[discord.gg]

Player Communications adds immersive directional voice chat to Stationeers, allowing players to communicate using voice chat whether it be face-to-face or over long distances using radios.





Features
  • Face-to-Face Voice Chat: Voices are affected by environmental factors such as pressure, helmets, and world occlusion.
  • Directional Audio: When speaking face-to-face, voices are heard based on their position and orientation.
  • Voice Mode: Adjustable face to face talking voice which effects how loud you are and how far your audio travels. (Indicator on External UI Window)
  • Radio Communication: Enables long-range communication between players.
  • Radio Talk Over Protection: Only 1 transmitter is allowed on a channel at a time.
  • Radio Channels: Up to 16 Radio Channels.
  • Radio Storage: A Radio Storage in the Locker Kit.
  • Radio Tower: A Radio Tower to increase signal strength and transmission/reception distance.
  • Steam Voice Integration: Uses Steam's built-in voice chat system.
  • Custom Key Binds: Custom Keybinds in the controls settings under Player Communications.
  • Transmission modes: PTT Continuous transmission (change in workshop without restart).
  • Volume Configs: Configurable global audio volume, either use the config or directly use our new console command (SPC SET 10 Radio/Human)
  • Custom Lore: New entry in the factions page with custom lore more.

Notes
  • Helmets, atmospheric pressure, and objects affect voice transmission.
  • Voices are directional for face-to-face communication.
  • Configure your microphone in Steam before launching.
  • Dedicated Server Compatible
  • Radio tower base power usage is 200W, scaling with logic Setting (1 Meter = 3W).
  • Default tower signal is 250 Meters (700W + Base Power).

Requirements
  • Steam must be initialized when launching the game.
  • StationeersLaunchPad with BepInEx installed.

Report Issues: github.com/Michael-CodeLabs/Issues_StationeersPlayerComms/issues
Rights are reserved with an exception to reused games assets

Credits:
Stationeers & RocketWerkz (Reuse of some assets)
@Inaki (Dev) - Huge Thanks
@lorexcold (Dev)
@taco2849 (Dev)
Smiles (3D Models)
Suositut keskustelut Näytä kaikki (1)
0
18.6. klo 11.25
Development Updates
lorexcold
34 kommenttia
froggx 7.7. klo 16.15 
:Ava:
you're absolutely correct, dunno how that didn't occur to me.
pagilu2401 6.7. klo 6.17 
well it could in theory, but not when it is being handheld
froggx 3.7. klo 0.04 
can't pull power from the slot in the helmet?
pagilu2401 2.7. klo 7.49 
@froggx, I was just saying if the player started with a radio, the radio should come with a battery
froggx 29.6. klo 0.14 
@pagilu
you're aware the helmets are already battery powered?
lorexcold  [tekijä] 23.6. klo 6.33 
Hello Everyone! i would like to mention that many people have asked me to add radios to helmets, it will be included in the next update
pagilu2401 23.6. klo 6.04 
Does the mod use the player brain to assign voices? This causes problems because on multiplayer when a player dies and they decay, they won't be able to join while their brain item still exists.

Also a suggestion - For communcation in vacuums, have a slot for radios inside the helmet, so the player can communicate while outside. Also if there was an option for the player to start with a radio in their helmet with a small battery, it would make the communcation early game easier.
lorexcold  [tekijä] 17.6. klo 3.47 
Hello everyone, we're aware of the following:

- SPC SET command is behaving strangely while the server is a client host.

- Can hear people in vacuum on radios.. this is because of my recent implementation of using our own mixer. Note this only effects Radios.

- Noticeable Audio issues on big worlds with a lot of heavy calculations, Threads.. Threads..
lorexcold  [tekijä] 11.6. klo 4.24 
@Maj. S. Bertrand [6th GA]
That's a good idea!
Yes it would be possible
Maj. S. Bertrand [6th GA] 11.6. klo 3.13 
I kinda had a crazy idea but.... would it be possible to add a PA system with this mod? Like, you can make announcements over the speakers?