Darkest Dungeon®

Darkest Dungeon®

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DD2 Flagellant Skills
   
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Class Mods: Class Tweaks
Tags: DD2
File Size
Posted
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2.759 MB
11 May @ 10:50pm
31 Oct @ 9:25pm
9 Change Notes ( view )
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DD2 Flagellant Skills

Description
Gives Flagellant 4 new skills inspired by his new skills in Darkest Dungeon 2:
Drain: Clears corpses. For each corpse cleared, applies bleed to all enemies.

Leech: Hits all bleeding enemies. For each enemy hit, heals self a bit.

Lash's Gift: Buff target PROT and DMG and stress target. Heal self and self debuff healing. Must be below 40% HP.

More, MORE!: Activate Riposte for 1 round. Riposte does no damage but applies 1 round regeneration to self.

Also tweaks some of Flagellant's pre-existing skills (again, based on their appearance in DD2):

Punish: Bleed chance bonus vs marked.

Rain of Sorrows: Bleed chance bonus vs marked.

Exsanguinate: You'll never believe it: Bleed chance bonus vs marked.

Reclaim: Self-damages a flat amount instead of a bleed.

Redeem: Heals a flat amount. Damages self instead of healing self but doesn't debuff healing.

Endure: No Speed buff.

Suffer: Can target self to cure blight/bleed.

A few remarks:

Compared to vanilla DD1 Flagellant, this version is, uh... honestly, I dunno. It's kinda just more of the same thing. Tank, bleed and heal. Does anyone even read these? Comment below if you're reading this.

While he's still primarily a frontliner, he has a bit more flexibility in positioning. Rank 2 is his best now, and rank 3 can also work.

My favorite change is Suffer self-stealing to cure. In DD2, it cures DoTs on him at the end of his next turn, but I don't know how to code that aside from an actorDoT (which has some problems) or possibly some kind of s0hpr (which I still can't wrap my head around).

Lastly, you might be wondering what happened to the old "Extra Flagellant Skills" mod. This is a remake of it. If you want to see the old version, it's available on Skymods or on RoyPsich's Workshop (who has been uploading my deleted mods, which I'm fine with).
2 Comments
MalteseFalchion 12 May @ 11:42pm 
Very glad that you kept Flag as bleeding and didn't rework into blight. The changes seem cool and stay on theme with the character. Yes, we're reading these for a short summary of how the changes get included.
Scourge1471 12 May @ 11:17am 
Nice mod , and yes i read the comparative at the end