Portal 2

Portal 2

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Testing Because We Can 004
   
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65.816 MB
10 May @ 5:47pm
22 Aug @ 1:55pm
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Testing Because We Can 004

In 1 collection by StrixCZ
Testing Because We Can
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Description
I really tried to push the boundaries of visual design achievable with BEEmod (along with QoL Reloaded UCP pack) with this map - and I'm quite happy with the result :) Hopefully you enjoy the puzzle too! It's not too hard, just some fun with high energy pellets (damage to player is disabled), momentum and a few other things... Any feedback is welcome!
9 Comments
StrixCZ  [author] 22 Aug @ 2:01pm 
UPDATED: Fixed the missing elevator video.
StrixCZ  [author] 3 Jul @ 8:03am 
Honestly, I don't think the move is too hard so I'm surprised it was so tricky for you - in the video below I didn't even execute it perfectly - it was just my first try for showing the solution - ideally, you backpedal as soon as you hit the pedestal button and shoot the portal through the hole on the move which leaves you with more than enough time . Anyway, thanks for the feedback and I hope you enjoy the rest of the series too! :p2cube:
SeroenMa 2 Jul @ 6:34pm 
I can see how turning around had taken time, but it still took about half-a-dozen tries, but I was able to get the cube and complete the test. I'm going through the entire series again.
StrixCZ  [author] 2 Jul @ 5:06am 
It is, trust me (I always test my solutions) :) You just need to use a very simple trick. I promise, it's mainly just about figuring out what to do. Use this only if you're stuck.
SeroenMa 1 Jul @ 9:45pm 
Four seconds isn't enough time to get to a portal to retrieve the cube.
StrixCZ  [author] 19 May @ 7:20am 
UPDATED: Ok, so I already did a couple changes :) Added some faith plates to make navigating the chamber faster (and more fun) and I also made getting the cube a bit more entertaining than just "press the button, grab the cube". You need to be moderately fast there but NO lightning reflexes or game-breaking movement tricks (like bunny hopping) are needed.
StrixCZ  [author] 19 May @ 4:23am 
Thank you so much! This is a WIP project so there's more maps to come ;) (And I'm also thinking about making some changes to this one to make it slightly harder - though I'd love to know what you guys think about this.)
SeroenMa 18 May @ 8:59pm 
I've done all the chambers in your "Testing Because We Can" series and I found them well-paced and challenging and solving them was very satisfying. I was quite pleased with your efforts.
StrixCZ  [author] 11 May @ 4:13am 
UPDATED: I disabled a couple unintended shortcuts (thanks to bullfrog for beta testing!) :p2turret: