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New structures are spawning crazy fast.
Maybe even make it possible to get access to breeding pairs of animals not normally found in your location. ((Like finding a camel breeding pair on an expedition when you are on Saltu)
So I assigned 2-3 resources per species, and when a resource is consumed you get a X% chance to alert the species (Where X is the resource input of the recipe)
So a bunch of "small" 5x stone recipes will cause a lot less "aggression" (Because each has a 5% chance of angering the species)
But if you are starting to industrial and use 80+ stone in a single recipe.... that has an 80% chance of pissing off the species.
Easy/Medium difficulties get a 3:1/2:1 throttle where it takes 3 alerts before a species creates a nest or a nest is alerted to you.
What difficulty are you using?
Scissorhand nests do not like you using stone or ulfen meat (That is a passive trigger I set)
Are you using large amounts of either?
Asking because I do have code that throttles how often new nests spawn and how fast nests are alerted to your presence
I suspect my % chance was to high and will give it a swing with the nerf bat