Stranded: Alien Dawn

Stranded: Alien Dawn

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The Nests Awaken!
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10 May @ 5:50pm
21 Sep @ 11:36am
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The Nests Awaken!

Description
A new disaster looms!
A crumb of new content for these thirsting for more.

The nests will now realize that you are a threat, and must be cleansed!

This mod adds:
1. New mechanics for nests (Shrieker, Scissorhand, and a new Consortium "Nest") that "learns" about the players presence.
1a. They now consume nearby resources slowly (Unless awoken). To do what? Create more & Evolve their defenders!
1b. If awoken, those defenders will instead be attacking you!

2. A new looming disaster where a single species attempts world domination!
The specific species is semi-random, and there is a semi-hidden way for you to pick the one you want.

3. Four new expedition sites (One for each nest species and a special bonus one) that can be found while exploring. Each with 3 different event chains with negative and positive results! With each event having the ability to influence the nests on the game map.

4. Totally unrelated (I promise) there is a new reward type from expeditions, Tamed animals! Now you can convince and bring home "friends" from afar.

5. Mod settings to set how you want notifications about nearby nests.

But be warned awoken nests are much harder to kill.

Your difficulty choice greatly influences how to end the disaster, how fast the nests grow and send attacks, and a few other misc things.

Plans:
I plan to develop for this mod:
- New nest types (Shogu, Camel, etc...)
- Species specific rewards for fending off the disaster
- More expeditions or events that let you interact with the flora/fauna of the planet

This mod does heavily use and rely on Enemys Evolve mod[\b]



Version: 1.02-099
47 Comments
wisprsilently 14 Oct @ 7:57pm 
Having similar problems as D2 below. Also the various robots around the structures are extremely easy to pick off one at a time. Others don’t seem to react to their teammates getting attacked.

New structures are spawning crazy fast.
D2 9 Oct @ 2:07pm 
Consortium structures that spawn along the main pylon cannot be interacted with. They simply remain on the ground and I cannot do anything to despawn them. Removing the mod from the save still keeps the structures but removes the main base pylons. I'm playing on very hard and bases spawn quickly but the world becomes cluttered with consortium structures and I can't do anything to make them go away. Can you look into this please?
sowkr99 30 Sep @ 5:07pm 
And a stand alone too? :steamhappy: Yeah!
Ark Builder  [author] 30 Sep @ 3:58pm 
It honestly wouldn't be a bad idea to make a few more expeditions in myy Enemies Evolve Mod that brings home tamed animals (If the colonists taming level is high enouugh)

Maybe even make it possible to get access to breeding pairs of animals not normally found in your location. ((Like finding a camel breeding pair on an expedition when you are on Saltu)
sowkr99 29 Sep @ 8:26am 
Morning, Ark Builder. Is there a way to make a separate mod for the "Friends from Afar"? I love the idea of bringing home pets from other areas but I am afraid of the nest! LOL
Twini-Kiwi 25 Sep @ 12:37am 
Ahhhh Now that explains everything so I learned something today stone is bad unless in mass Cheers
Ark Builder  [author] 24 Sep @ 4:17pm 
Yes, I needed a way for nests to passively get more aggressive (Other than randomly or using a cooldown)
So I assigned 2-3 resources per species, and when a resource is consumed you get a X% chance to alert the species (Where X is the resource input of the recipe)

So a bunch of "small" 5x stone recipes will cause a lot less "aggression" (Because each has a 5% chance of angering the species)
But if you are starting to industrial and use 80+ stone in a single recipe.... that has an 80% chance of pissing off the species.

Easy/Medium difficulties get a 3:1/2:1 throttle where it takes 3 alerts before a species creates a nest or a nest is alerted to you.
Twini-Kiwi 24 Sep @ 3:47pm 
I always use Insane difficulty and Ares moon (just in case) so Stone Triggers Absolute madness if i gather A huge amount? If so I think if im not mistaken I always play on sock (Seed for Desertum) And gather mostly Stone for Concrete sounds like I make my life then worse? Then I learned something about the Nest I guess XD
Ark Builder  [author] 24 Sep @ 3:27pm 
Hey Twini-Kiwi,

What difficulty are you using?
Scissorhand nests do not like you using stone or ulfen meat (That is a passive trigger I set)

Are you using large amounts of either?

Asking because I do have code that throttles how often new nests spawn and how fast nests are alerted to your presence
Ark Builder  [author] 23 Sep @ 2:45pm 
I will double check how often I set species to get aggressive,

I suspect my % chance was to high and will give it a swing with the nerf bat