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@Xenomorph No, they will skip all the friendly sector in between if the route includes multiple gates.
@Dinoff, Interworlds is not updated to 8.0 yet, could you test it with 7.6? I have removed it because of the 8.0 beta.
If you enjoy faction warfare and decide to raid/attack some border/frontier sector, let's say Ore Belt after the Boron annex it, you will end up needing a fleet strong enough to fight their core fleet. Wowza! All these scary Rays and fully-loaded Guppies to defend a backwater system.
I think the game kinda relies on the slowness of capital ships as a form of balance. You attack a faction on the other side of their empire, you have time. Not so with this mod. It definitely affects the strategic gameplay.
It'd be great if someone made a companion mod to balance the AI with multi-jumping.
Done, all working.
Thousands of Starry blessing to you fellow Pilot
The L/XL are both capital classes.
You can easily check if the mod works by just starting a custom game:
- Put a Syn in the "Argon Prime".
- You yourself in "Silent Witness".
- Set relationship with Hatikvah to 30.
Now just command the Syn to fly in "Silent Witness", and it will skip the "Hatikvah Choice" and jump strait into "Silent Witness".