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I just update spriteload(s_number) code, I hope this work
############################################################################################
ERROR in action number 1
of Draw Event for object obj_mod_generic:
Code failure in: "init.script"
Mod "Arctic Warfare Police" does not have a sprite named "s_numbers"
at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script___MODS_SpriteGet
gml_Script___katspeak_expr_call_1__ (line -1)
gml_Script___katspeak_expr_call__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_4__
gml_Script___katspeak_function__
gml_Script___katspeak_expr_call__ (line -1)
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_expr_loop_while__
gml_Script___katspeak_expr_block_5__
gml_Script___katspeak_function__
gml_Object_obj_mod_generic_Draw_0
I agree with the opinion that there needs to be differentiation. I designed the AWP to have significantly lower recoil compared to the VS98 or EDL, and to be an easily accessible weapon, although it comes at a high price. However, despite that, it still lacked merit. Now, its ergo (ergonomics) stat will be higher than that of the EDL. Thank you for the great suggestion.
Very expensive, especially when compared to the V98, which has a smaller bullet. It also has a lower rate of fire and a slower bullet. It's not worth the investment.