Kenshi
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Re Weapon eng
   
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198.425 KB
7 May @ 4:57am
11 May @ 5:13pm
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Re Weapon eng

Description
Kenshi v. 1.0.68 - x64 (Newland)


Added 5 types of weapons with 3 classes
PROTOTYPE \ PROTOTYPE-I \ PROTOTYPE-II
So far, I've placed skeletons in the bar, and the armor king has a 5 chance.%
This is a separate type of weapon that is not available in stores. I plan to create a salesperson who will visit your database from time to time.
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23 Comments
DOG  [author] 22 Aug @ 11:44pm 
lulu
No problem, you can use at your discretion - the links are on you
lulu 22 Aug @ 9:34pm 
Love your mod! Would it be OK if I use a part of it in my own project? Full credit and a link back will be provided.
GIB-DOO 16 May @ 1:43pm 
All we need now is a metal corridor :gman:
DOG  [author] 16 May @ 1:07pm 
GIB-DOO
I can't imagine any game without her. :steamhappy:
GIB-DOO 15 May @ 8:34pm 
Crowbar :bms_crowbar:
DOG  [author] 14 May @ 11:30am 
and in the meantime, what I'm being asked to do
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3474229778
so I'm rushing over there :steamhappy:
DOG  [author] 14 May @ 11:25am 
DOG  [author] 14 May @ 10:44am 
You might say it's a challenge! That's what I'm going to do. It'll be interesting.:steamhappy:
DOG  [author] 14 May @ 10:43am 
So you'll have to create your own merchant + guards + carriage + the creatures that pull it. :steamhappy:
DOG  [author] 14 May @ 10:42am 
I thought about it... the thing is that the game developer in order to save money used textures of the same weapons just adding part of the texture to the weapon from another texture to create a level of weapons. that's the whole problem (this is my understanding) You can not add a new weapon to the seller if you do not use the textures that are prescribed at the seller. Therefore, to add new weapons with their own texture you will have to place them in bars or merchants who do not have weapons from the game :steamsad: