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Hello, thank you for your reminder. I haven't played Stellaris for a while, so I only noticed the old traits and didn't pay attention to the newly added psionic traits. Actually, I'm still not entirely sure what you were referring to (since I haven't played with psionics yet), but I have removed the restrictions of the four traits "uncanny intuition," "cranial hypertrophy," "cranial megatrophy," and "haunting visions" for psionic species. If this isn't the issue you meant, please let me know in more detail. Also, if there are any bugs, please tell me. Thank you again for your reminder.
这个MOD的工作原理是:“建造一个和官方文件命名相同的文件,针对需要对原版代码进行更改,放在相同的路径下。当游戏加载文件时,游戏会先加载自己的代码,再加载MOD的代码。因为名字和路径都相同,于是游戏的代码文件会被MOD的代码文件覆盖掉,实现对游戏本身内容的修改。
之所以无法对其他MOD的特质生效,是因为我这里仅修改了两个官方的代码文件,没有MOD对应的文件,因此无法覆盖对应的内容,也就无法对其他MOD的非官方特质生效了。MOD的起源也是如此,因为基本都是他们新建立的独立文件,我这里没有对应的内容,因此会出现错误。
这个MOD基本只负责对原版的物种特质进行修改,无法对任何非官方MOD生效,和其他修改了相同文件的MOD也会冲突