Stellaris

Stellaris

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Removal of Trait Species Requirement
   
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153.804 KB
7 May @ 2:48am
4 Oct @ 1:47am
10 Change Notes ( view )

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Removal of Trait Species Requirement

In 1 collection by 第37号路人
自己做的小东西
16 items
Description
This mod attempts to remove the race requirement of the species trait after the version 4.0 update, in order to solve the problem of "I like this portrait, but the species of this portrait can't use the trait I need".
After installing the mod, it is theoretically possible for even humans to set traits such as "photosynthesis" at the beginning.
Since I didn't know the idiosyncratic code before, the solution was quite rough and straightforward, and there may be bugs in unexpected places, so you are welcome to give feedback. However, it may not be possible to solve it because of the limited ability of the individual. Therefore, this mod is more of a role in throwing bricks to attract jade.
23 Comments
第37号路人  [author] 5 Oct @ 12:26am 
You're very welcome! I'm glad to hear that fixed it. Thanks again for the report, and don't hesitate to let me know if you run into anything else.
BobIsBadAt 4 Oct @ 4:29pm 
Yes, this is what I was talking about, it's now resolved, so thank you. Thanks for checking back when we chime in!
第37号路人  [author] 4 Oct @ 1:46am 
@BobIsBadAt.
Hello, thank you for your reminder. I haven't played Stellaris for a while, so I only noticed the old traits and didn't pay attention to the newly added psionic traits. Actually, I'm still not entirely sure what you were referring to (since I haven't played with psionics yet), but I have removed the restrictions of the four traits "uncanny intuition," "cranial hypertrophy," "cranial megatrophy," and "haunting visions" for psionic species. If this isn't the issue you meant, please let me know in more detail. Also, if there are any bugs, please tell me. Thank you again for your reminder.:delsmile:
BobIsBadAt 3 Oct @ 10:12pm 
Oh, I guess I should mention that specifically the Psionic machine portrait doesn't unlock psionic traits properly.
BobIsBadAt 3 Oct @ 10:10pm 
Can you update please? All the other mods like this unlock too many things lol
第37号路人  [author] 17 Jul @ 12:44am 
@永远的十七岁·八云紫。
这个MOD的工作原理是:“建造一个和官方文件命名相同的文件,针对需要对原版代码进行更改,放在相同的路径下。当游戏加载文件时,游戏会先加载自己的代码,再加载MOD的代码。因为名字和路径都相同,于是游戏的代码文件会被MOD的代码文件覆盖掉,实现对游戏本身内容的修改。

之所以无法对其他MOD的特质生效,是因为我这里仅修改了两个官方的代码文件,没有MOD对应的文件,因此无法覆盖对应的内容,也就无法对其他MOD的非官方特质生效了。MOD的起源也是如此,因为基本都是他们新建立的独立文件,我这里没有对应的内容,因此会出现错误。
这个MOD基本只负责对原版的物种特质进行修改,无法对任何非官方MOD生效,和其他修改了相同文件的MOD也会冲突:fluffystore_purin2:
佬,是不是不能删除其他mod的种族特质要求和起源所需的物种要求例如:美味女仆mod用了这个mod女仆种族自己的特质都无法使用了,其次就是一些mod的起源也显示种族不符了(悲
第37号路人  [author] 15 Jul @ 8:17pm 
@永远的十七岁·八云紫。你好,这个MOD现在应该已经是最新版了,最近的几次更新并没有涉及到这个MOD相关的代码,因此相关的MOD文件依旧是最新一版的。等后面我可以重新上传一下来同步版本号,这样看着会舒服一些:delsmile:
佬,求求最新版更新
第37号路人  [author] 2 Jun @ 12:48am 
@REASONABLE EXISTENCE. 大概率是修改了同样的文件,所以报错是很正常的。这个没有啥好的办法,要么舍弃一个,要么把两个MOD修改一下,做一个合并。