Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A hidden mechanic: Both Trident and Seashark always provide "Torrent" to the unit with no "Torrent" on the field with a priority of lower ATK. If ATK is same, priority will be given to the unit with lower DEF. If DEF is same too, priority will be given to the lower MonsterNo.(or PlayerNo.)
For example, Player 1 has 3 ATK and 2 DEF (3/2), P2 is 3/2, P3 is 1/2 and P4 is 1/1. The order of "Torrent" buff is P4→P3→P1→P2. On the monster side, it's the same. The "Torrent" order is normally: Thief→Shark→Elite→Seashark→Boss. Due to Elite's passive can gain extra ATK, it may get "Torrent" later.
I don't think this game author is capable of writing "random" code. Nothing in this game is random.