Arma 3
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JCA - Mk23
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Data Type: Mod
Mod Type: Equipment, Sound, Weapon
File Size
Posted
Updated
23.451 MB
6 May @ 10:27am
31 Aug @ 5:16pm
5 Change Notes ( view )

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JCA - Mk23

Description
JointCom Armoury - Mk23
From deep storage in the JointCom armoury, the Mk23 sidearm and its laser module.


DESCRIPTION:
Long since discarded and only ever used for two months during a trial run by JointCom naval operations teams the Mk23 by far the least common sidearm among JointCom members, though a few select people still maintain them as personal items.


Weapons:
Pistols:
- Mk23 .45 acp

Accessories:
- Laser Module Mk23 (Red, IR, Flashlight Lo/Hi)


Features:
- High Quality sound work.
- High Quality Textures & Materials.

- Placeable weapons/attachments in various configurations for EDEN/Zeus.


Disclaimer:
Arma 3 Sync:
Reupload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to reupload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.
Macho - Sound effects.
ThickStickRick - Sound effects.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, assets within this mod are paid for and are under the APL-ND license.

Q: Does this mod replace anything?
A: no.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
53 Comments
Wille 5 Sep @ 3:15pm 
w HK gun
Gomenchuck 7 Aug @ 1:55am 
Imba
helloimfired 17 Jul @ 12:32pm 
Solid mod right here
MelonMafia 3 Jul @ 6:23pm 
@Grave thanks for the quick reply! Also thanks for the explanation
Grave  [author] 3 Jul @ 12:51pm 
@MelonMafia its not a shitpost, we used the Mk23 at one point in jointcom and some of us still use it on occasion so we made our own. as for +P ammo, its already what you would call +P, JCA uses the jointcom standard High Power .45 and 9mm rounds. So yeah its already functioning the way you want. It and the UMP can 3 shot armour targets to the chest, same as 5.56, 5.56 will do *more* than enough damage to kill, while the .45 will do *just* enough. As for the optics, it has no mount for them
MelonMafia 3 Jul @ 11:54am 
I understand that this mod was probably more of a Metal Gear shitpost but if I you ever come back to it, could you make it so this pistol takes optics? Also potentially adding a new +P ammunition type (45. ACP +P or .45 Super) that deals more damage? Would make the MK23 way more effective as a "primary secondary" that it's meant to be. Much love
Petrus Aurelius 13 May @ 6:24pm 
Finally I can defeat Metal Gear
ghost 12 May @ 2:17pm 
I WAS JUST THINKING OF SUGGESTING THIS PIECE OF GOLD
i think i peed a little.
Liquid Lorgar 9 May @ 3:49pm 
Literally creaming my pants. thank you so much for this
Sam 9 May @ 6:47am 
@Grave

Hey, thanks for the reply. Oh, great. I'll try it out right now then :)

Ah, I wasn't thinking of what 'JCA' meant. Of course a Lee Enfield wouldn't be covered by that. My bad.

Still, I look forward to seeing what comes next! Keep it up :)