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btw i also added the goldberg trader mod, and noticed that some stacks became lower (but i think i fixed it by making a backup first, but then editing the "mods_enabled.json" text file to put goldberg at the end of the list. (as far as i know, the game uses first in first out, unlike rimworld, but wasnt 100% sure)
v7
- x10 stack for: Blink's Claw, Gunpowder (Green, Blue, Red, Orange), Mail, Flight Recorder, Gold Crucifix
v6
- x10 stack for: Car Battery, Flesh Sample, Fragrance, GPS Marker, Power Bank, Rags, Relay, Christmas Grenade
- Changed Rouble stack from 5000 -> 10000 (To match x10)
it saved my 7 storage full tabs from being full, to allow me about 1.5 more tabs worth of items :)
(i saw increased loot from drops but will try adjusting the settings like in the description)
That said, that mean some stack will shrink like shotgun ammo since base game's stack is 40, so 10x will only be 400 instead of the current 1000. Reason for changing everything to 10x, is just to make it easier to adjust the in-game difficulty sliders for loot spawn to keep the game balance in vanilla term, while allow players to have the increase stack in their inventory/vault.
Great Mod, i love it.
I saw that charcoal wasn't working and looked in the files. In the ini file, they call it carbone for some reason, so swap that with charcoal and it works.
ItemSetStackLimit("carbone", 50)