Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Considering the person making CGE redux has already started working on new armors along with accompanying graphics on their own, and CGE uses different file layouts than vanilla, which is what this mod uses, and considering I do not use CGE nor am interested in using it, I do not see a lot of reasons for me to mess around with CGE's files to try and make this compatible.
As it is, the only easy way to make it compatible would be to paste the graphics from this mod onto the CGE file following its internal layout. It's doable, wouldn't necessarily take too long either,
Making an actual workshop mod that would be compatible with it would take more time than I am willing into further updating this mod.
IF the CGE redux dev is interested in using the graphics here, I give my consent for that purpose as long as credits are clearly given.
Additionally, I don't know how the new CGE beards would look while interacting with this mod's helmet.