RimWorld

RimWorld

195 ratings
Compressed Raid Continued
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.683 MB
4 May @ 7:01am
13 Jul @ 8:22am
11 Change Notes ( view )

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Compressed Raid Continued

Description
[github.com]

Disclaimer: I'm not the author. This is the continued version of the original mod

Original link:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3227665030


Languages
- English
- 日本語 (by original author)
- 简体中文 (by myself)
- Français (by myself)


New feature:

Add new mod options allowing to apply compressed raid stats to pre-spawn enemy pawns when a map is generated (attacking enemy settlement, SOS2 enemy ship crews, quest maps in some mods...).

Enemy pawns pre-spawn during map generation are not really "compressed" since they are not generated by storytellers, so you will still face the same number of enemies. Only stats power up are added to them. The stats magnitude is calculated separately.

The calculation is based on the current storyteller threat point of the RICHEST PLAYER SETTLEMENT (SOS2 spaceship included) . Each X current threat point will increase 1% CR powerup. Adjustable in mod config.

This addition may be useful especially if you want to make some late game scenario less boring, such as settlement attack or SOS2 ship boarding fight, or make some other quest mods more challenging.

WARNING: The default value of X for the setting of new feature may not suit everyone, yet I can't foretell which values are balanced, for it depends fully on your mod list. Do not forget to adjust it in mod config to not getting surprised when you see new map enemies are overpowered.

NEW: Added compression for some anomaly enemies. Thanks @白金trigge for the pull request code.

==================
新功能介绍:

增加了新模组选项,可以给地图生成时出现的敌人增加类似的buff,比如攻击敌对阵营据点,SOS2飞船战时敌船的船员,一些模组的任务地图等。

这些新地图预设敌人并未被真正“压缩”,因为其数量并没有减少,只是单纯增加了压缩袭击的buff。Buff大小取决于玩家财富值最高的殖民地(包括SOS2的太空飞船)当前的叙事者袭击点数。转化强度可以在设置里调整,每X点主殖民地袭击点数增加1%的新地图敌人Buff强度。

对感觉后期乏味的玩家,该功能非常有用,可以用来增加攻打敌人据点的难度,对SOS2玩家也能增加跳帮难度(敌船上的敌人也算新地图敌人,会被强化)

警告:新功能的默认设置可能未必对所有玩家平衡,我也没法估算默认值X多少才算平衡,因为完全取决于玩家使用的所有模组的正义/负正义程度。建议第一次使用时别忘了进模组选项调整,免得进入新地图时敌人过强。

更新: 添加部分异象敌人的压缩。感谢 @白金trigge 更新的代码
94 Comments
Cthulhu大爷驾到 23 Oct @ 9:17am 
大佬,我用了powerful base 这个mod增强了敌方据点,然后好像mod的加强预设敌人功能就不气起效了,这是bug还是正常的?
SSS-class Warlock 22 Oct @ 2:21am 
This causes trouble with quest raids. When the number of raider or manhunters or whatever you're supposed to kill in the quest exceeds the compression number, the quest never finishes
Reeva! 22 Sep @ 10:37pm 
Small incompatibility with WInston Waves.
When compressing the raid, the only thing that was left to send me were Wargs, and apparently that's impossible, so Winston Waves breaks completely. There needs to be at least 1 human in the wave for it to be sent.
I fixed it by resetting to wave X (100 in my case, was at ~626) and it worked again, but before doing that I broke the game by forcing the wave in, and the timer started counting like -1, -2, -3, etc. and it bricked the entire UI before disappearing forever, had to load and do the first fix.

The way to make sure it doesn't happen is to exclude factions that have animals in the WW mod options, which in my case, were the Rough Outlanders (they bring boars) and the Neanderthal Tribe (they bring wargs), no other faction brings animals in raids.
NothingToSay 20 Sep @ 12:24am 
Got a problem with the mod, so if u have insane threat scaling and what not... the infested ship crash ends up taking up the entire map and then spawning a gagillion insects. its supposed ot compress bugs, but it doesn't for the infested ship parts.
TyGently 18 Sep @ 5:38am 
In my game, it seems like the buff is only applied to when I load a save. This means every time I load a save with raiders on the map, they all get a bunch of buffs they didn't have before the save. It's also applying the buff to all of my prisoners, which doesn't seem right.
Able 14 Sep @ 2:55am 
我好像确定那个空引用是为什么了,米莉拉的拓展瓦莱丽模组加了一种日光果果汁,是药物,但是是加饮食度的,没有添加状态,去掉之后就没有了红字了
elĐeve 14 Sep @ 1:59am 
yeah i was thiking about that, since i don't *really* use those bionics lol
Ionfrigate12345  [author] 13 Sep @ 8:50am 
@elĐeve Bionic is from original author, I didn't touch anything, and I currently have no plan to do so, because it's abit overcomplicated. If you really want to ban some bionics, you can think of Cherry Pick mod, but it will ban yourself from using it as well.
elĐeve 13 Sep @ 12:38am 
so... i've been trying it withouth the hediff buffer, only with bionics and quality, is there some way to forbid the mod from using certain bionics?
and i mean those that rjw use, like bionic and archotech... parts lol, also happens with weird bionics from genetics expanded like the egg layer
i mean they don't offer any tactical advantage but inflate the raider pawn's value
Six Feet Under 9 Sep @ 11:11pm 
Thank you! Are there any features I might need to look out for in other mods that would be incompatible with this mod?