ZERO Sievert

ZERO Sievert

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2x Backpack Capacity
   
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Scripts: Misc
File Size
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37.505 KB
4 May @ 6:44am
1 Change Note ( view )

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2x Backpack Capacity

Description
Doubles capacity of all backpacks. Also technically doubles the amount of loot you can lose when you die.
12 Comments
pgames-food 2 Oct @ 3:41pm 
hi its cool that there are more manual ways to tweak bags etc,
one thing i noticed though, was that weigh in KG usually doesnt seem to be a problem now (with later bags + this mod), but instead, i end up running out of actual inventory slots more than weight :)

i wonder if there is any way to increase the amount of slots a backpack has, and hopefully in a way that lets the game display scrolling lines (or a way to scroll up and down, like the main storage tabs at base do?)
A PyBro 2 Oct @ 12:08pm 
this is part two of my comment

example

"backpack9" : {
"backpack" : {
"ergonomic" : 0,
"movement_speed" : 0,
"sprite_game" : "s_item_backpack9_game",
"weight" : 9 <--- (This one is the one you need to change)
},
"basic" : {
"category" : "backpack",
"description" : "",
"name" : "School bag",
"quest_item" : false,
"can_be_sold" : true,
"scrap" : "none",
"sprite_ingame" : "s_item_backpack9",
"sprite_inv" : "s_item_backpack9",
"stack_max" : 1,
"value" : 3500,
"weight" : 0 <----(THIS ONE DONT TOUCH!!!!!)

The upper "weight" stat will change the capacity of the backpack DO NOT change the "weight" below "value" or your backpack will be hella heavy. there you go its a bid of work to change all backpacks so consider that this will take some time but the backpacks are pretty well named even here so you sould have no trouble doing it. I really hope this helps
A PyBro 2 Oct @ 12:07pm 
I really respect the mod but 2 times seems very limiting at times so this is just a small guide how to change weight by yourself. So for anyone still wanting to change their backpack weight there is a sligthly hard way to do it youll have to go to \ZERO Sievert\ZS_vanilla\gamedata
(you can accsess the zero sivert folder from the game properties in your libary)and there will be a backpack file there. you can just individually change the weight of eatch backpack from there. Just be carefull eatch backpack has like 2
"blocks" of text, This is part one cuz of steam comment limitations
pgames-food 1 Oct @ 4:54am 
thanks for the mod :)
GreatAku 15 Aug @ 12:50am 
Anyone find a solution to fix it not making it past the load screen after downloading this mod?
VileDacia 24 Jul @ 4:58pm 
I dont know how but after downloading this mod it has entirely bricked my game even after unsubscribing and uninstalling. It gave me a load error when I reloaded the mod list then froze and now I cant even make it past the loading screen
Dre G Writer 10 Jul @ 1:00am 
You wouldnt happens to have a x4 or x5 version of this mod would you??? Damn man, even with x2, inventory still hella tiny. Hell, id even use a x10 so I can stay in the zone longer and actually play the game instead of constantly going back to the base every few minutes.
or you can you tell me where the mod is installed in the game files and ill see if I can modify your mod myself.
Hey Person 10 May @ 6:45pm 
If you start a new game with both mods on there wont be an issue.

As of now there is no FactionExists() function in modding support so I basically have to confirm it with FileDataRead and FileDataWrite. Which is fine, until you try adding mods on top of a save already made.

So to recap:
Cultist mod + This mod and or other mods on when making a new game = it will work fine

vs.

A save that already has cultist mod enabled, then you try to enable another mod on top of it after the fact = game breaks.

once they add the functions and better cross mod support the issues will mostly go away.
Hey Person 10 May @ 6:19pm 
Hello Hey Person here, Yes, there are issues with cross-mod integration. Devs are working on fixes for that which are to come in patch 1.14 I believe. We'll just have to wait and see what happens.
VERSICHERUNGSGÜNTHER 6 May @ 12:38pm 
@bionicdivine420
Expert Armorsmith & Cultists makes a lot of problems right now and it seems to make problems for you too.

Just try your game without the mod, that should solve the problem.