Project Zomboid

Project Zomboid

273 ratings
West Point Expansion B42
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26.645 MB
4 May @ 6:07am
6 Aug @ 2:13am
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West Point Expansion B42

Description
The old classic map now available for B42. I did it mostly because my nephews begged me to do it, so I have no choice. I'll delete this mod when the original mod author release their B42's version. Meanwhile let me know if there are some bugs, I have not time to testing this.



All credits of the map goes to the original author: @ww2commander
Show your love to the original author:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195155059

Extra:
Included fixed ingame map lacked on the original mod
Extra:
Fixed alignment road
Extra:
Includes Stendo's Firearms

Ocuppied cells:
(46_25),(47_28),(49_26),(50_29),
(46_26),(47_29),(49_27),(51_25),
(46_27),(48_25),(49_28),(51_26),
(46_28),(48_26),(49_29),(51_27),
(46_29),(48_27),(50_25),(51_28),
(47_25),(48_28),(50_26),(51_29),
(47_26),(48_29),(50_27),(47_27),
(49_25),(50_28)

To delete chunks of an area use this:

[buchojefe.github.io]

You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game

Workshop ID: 3475754603
Mod ID: WestPointExpansionB42
Map Folder: West Point Expansion_B42

If you enjoy my work, feel free to toss me a coin.

[ko-fi.com]
[cafecito.app]
124 Comments
BuchoJefe  [author] 11 Sep @ 6:25pm 
@ladyteruki, Thanks for your kind words and for supporting the mod:Glow_Tulip: As you said, it wouldn't have been possible if WW2Commander hadn't done it in the first place. Enjoy it, and if you have any issues, don't hesitate to ask. Have a great weekend.
ladyteruki 11 Sep @ 7:03am 
As a recent player, this is my first time playing with a modded map, and I'm really loving it. I always thought West Point was boring because of its lack of commercial buildings outside of the main street, and it absolutely solves that ! I've also been trying to set up a base in every GigaMart in the game, and this map adds one... although really not easy to base in considering all the windows XD Thanks for porting this map, and thanks to ww2commander (who has a street after their name !) for creating it in the first place. I hope other towns get B42-compatible expansions in the future !
BuchoJefe  [author] 23 Aug @ 8:44am 
@glermz, Thank you for the report. I will investigate the possible cause, but based on what you’ve described, I suspect that in B42, the behavior of zombie-type zones has changed. This map was one of the first to be converted, so I will review the updated workflow.
Thank you very much for the detailed information.
It’s great to hear that you’re enjoying it.
glermz 23 Aug @ 3:25am 
Hey Bucho, thanks in advance for this porting. Westpoint Expansion is probably my favorite map as I love to start in Westpoint.

With this said, currently the spawns are indeed weird(b42) I'm playing with 5x Pop at peak, and without ever loading the Wespoint Expansion Cells or being there for the first month, the pop is on the default level. Besides the INSIDE of the hospital, other zones didn't grew in population.

Going into debug mode showed me target zombies of 3k per cell but only 400-700 were in the cells, meanwhile in the rest of the map all cells were maxed out. Hopefully you find what is causing this issue, if not no worries still.

Have a fantastic time
BuchoJefe  [author] 21 Aug @ 8:48pm 
@Norinia, :Glow_Tulip::lunar2019piginablanket:
Norinia 21 Aug @ 8:37pm 
This brings back so many memories. Thank you for updating the mod :D and Thank you for ensuring Stendo's legacy didn't get chopped out in the process :)
BuchoJefe  [author] 20 Aug @ 6:59pm 
@Canyon Runner, check if other mods generates that behaviour, first time I listen about that.
Canyon Runner 20 Aug @ 6:33pm 
Spawns are busted for me. Didn't work in B41, still doesn't work in B42. Vanilla downtown completely empty & giant clusters of zombies spawning in the middle of the woods near ranger station and random back roads.
pimatstudio 13 Aug @ 8:26am 
@nicebagdad

I wouldn't suspect that it's the game's bug, because, as I said, I ran the game without any mods, and the bug was not present. Then I also ran the game with all my mods safe for this one, and the bug still didn't occur. It was only when I activated this mod again that the bug reappeared.

Furthermore I also ran the game with all mods including this one, and I started in Mauldraugh and the bug did not seem to happen over there.

So yeah, I did my testing :D
nicebagdad 13 Aug @ 5:15am 
I am honestly not sure, if it happens again ill try, but its been very inconsistent, some places ive based at had it happen, others never had the issue. seems to be very inconsistent between games as well, as the same base location has had it happen and not had it happen.