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Added way to add AND remove Avian Infrastracture - you would really think that being able of 3D mobility would build cities the same way lowly eath crawlers would?
Bunch of minor oversights and fixes.
Added 2 new species locked traits: Crafty - cheap trait for humanoids, mamalians and birds, and Fragile n Brittle - lithoid unique trait.
And still reqre more improvements.
The thing is you was playing on "extra easy" because PDX cut off basic pop upkeep for the sake of new upkeep system but never impletented this new system and wouldnt implement it untill next update. I just fixed their oversite. On the other hand, PDX never bothered to balance base income/upkeep in 4.0 while increasing starting Pops from 28 to ~48 which might be bad.
Second of all - we were using beside your species traits:
1) Guilli's planet modifiers
2) Guilli's technologies
3) Reworked Advanced Ascension
4) few UI and translation mods
I might give you full list if i shall, but all important ones are mentioned.
Just checked it once more. Data integrity 100%. No mods excluding UIOD.
There is NO BASIC UPKEEP for Pops. Meanig that meatbugs do not eat food, rockman does not crunch minerals and clunkers do not stick their chargers into power grid. Which in turn means that all your Pops exist for free starting from 4.0.23
@Mystyfoot Can you please verify that there is no other species trait or economy altering mods in play? Which may have fixed issue on their own? And if those in play, can you name them please, so I can add exception on my side?