Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Another Medium Shield
   
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Tags: Mods
File Size
Posted
Updated
10.904 MB
2 May @ 6:38am
1 Oct @ 12:15pm
7 Change Notes ( view )

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Another Medium Shield

Description
What is this?
"This is my medium shield. There are many like it, but this one is mine"

Standalone from my Adjustable Shields mod.
DO NOT use both mods!. They will conflict and crash if used together.!
If this one is part of your designs and you "upgrade" to the adjustable mod, the adjustable version should replace these.
Will work alongside the main mod. Having both means you will get a "standard" medium shield and an "adjustable" one.... but honestly this mod is not required if you have the bigger, better mod.

This version of the shield can not be adjusted for colour or angle.
It is designed around blending in with base game shields defaults.

Features
A medium shield. Good Health. Good shield health. Can project through ships (can be placed internally), in normal operation mode.
See screenshots for details.
Note screenshots may be outdated to actual code :)

~~ Confirmed working post MELTDOWN/SOUNDS update 0.30.1 ~~
Overclocked this hybrid shield gets a hybrid overclock. The shield both extends and hardens. It also gains two side-arcs that have the restriction of not being able to penetrate stuff, while the forward arc still can. This opens up new and interesting ways to use the part to get the "bonus" coverage.
Given 2 more door locations on each edge.
Heat port additions are to all normal door locations, plus 2 more spots on the lower edge and one more spot at the top middle.
Some graphical/sprite fixes. A minor re-balance to costing/construction.

Known Issues
The OC'ed side shields are behaving really weirdly with respect to corridors (and some other parts!), as to what blocks them and where the corridors/etc are placed in relation to the sides. I have no idea what/why/how this happens as the "blocked by" option is built into the shield arc options (and works perfectly fine for large shields?).

Credits
Many thanks to Walt & Kroom for the original inspiration.

~ Enjoy !! and please buy me a Cuppa Tea[buymeacoffee.com].
6 Comments
Baka yellow 3 Oct @ 2:45pm 
Oh. So kind of what i did. Makes sense, i half hoped you had a better solution...because the evil jani things are respawning and im running out of missile parts to launch at them, but thats besides the point. Im glad to see you have STANDARDS..because i dont! It sucks.
RustyDios  [author] 3 Oct @ 9:50am 
it was a complete ID and strings change in the adjustable shields mod iirc.. everything in that mod got a standardised naming convention of xxx_shield_gen_colourable ... this mods IDs remained mostly the same (without the _colourable part).. so that the adjustable mod wasn't a direct clone of this and the two would co-exist peacefully
Baka yellow 3 Oct @ 9:45am 
@RustyDIos: ...Look at my bootleg broadsiders mod and look at the evil jani launcher. That should explain everything (Translation: so did you just specify the load ID to be explicitly different by calling it something elseish? Or did you litterally only add a single letter to the loading ID to allow this mod to load with the ajustiable shields mod?)
RustyDios  [author] 3 Oct @ 12:03am 
I'm not sure I understand the comment ...
This mod was made to make a medium shield that mimics the behaviour of the vanilla shields as closely as possible .... for use by anyone *not* using my Adjustable Shields mod (which has this incorporated in its adjustable version)

... I only recently made it so both mods could run together or fully alone, and in that respect it needed to count as an entirely separate item
Baka yellow 2 Oct @ 11:35am 
was the mod made evil to make this load seperately from the other mod?
AnonaCraffter 3 May @ 6:33am 
good idea