Space Engineers

Space Engineers

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No Lasers CTG
   
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Type: Mod
Mod category: Block, Other
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69.635 MB
27. nov. 2014 kl. 2.27
25. sep. 2018 kl. 22.27
44 endringslogger ( vis )

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No Lasers CTG

Beskrivelse
Use this one for now Hydro Survival Server Modpack

Ever wanted to turn off those pesky lasers that broadcast your location to your enemies? Well, now you can disable those lasers with Nuke Productions No Laser Mod!

Enjoy!

**This mod is now ineffective, since KSH has removed the turret lasers. However, I will leave this mod up on workshop if in the future KSH decides to enable the lasers again.**


*****Since this mod went obsolete, I have used it to upload a variant of Tiered Armor Hydrogen Engines

Also includes the 500% and 1000% upgrades for Hydro Servival server.

Now includes a small ship jumpdrive capable of jumping 20km max, with a recharge time of 30 seconds.

If you like this mod, check out my other mods in my Workshop

82 kommentarer
nukeguard  [skaper] 25. sep. 2018 kl. 19.46 
yes, i am having issues updating this now, its corrupted, I have uploaded this mod new to my workshop
mirrorman24 25. sep. 2018 kl. 13.39 
u mean the mods folder of steam or of space engineers ? because there is still the bug
nukeguard  [skaper] 25. sep. 2018 kl. 0.23 
delete this 347400064.sbm from mods folder and download it again, it loads fine for me from workshop, lmk if it still does this for you.
mirrorman24 24. sep. 2018 kl. 16.46 
plz fix it so awesome mod
mirrorman24 24. sep. 2018 kl. 16.46 
it doesnt load the mod during the loading of a system
mirrorman24 24. sep. 2018 kl. 16.45 
mate
nukeguard  [skaper] 4. aug. 2018 kl. 16.26 
if you refer to the colors of thruster, then that is obsolete, we use the recolorable thruster mod on our server, this mod is primarily for our server Hydro Survival
Orcbow 4. aug. 2018 kl. 11.51 
Why are the non armored and the armored Tier 1's different shades of yellow?
Ben Shapiro 31. okt. 2017 kl. 10.57 
alright ty
nukeguard  [skaper] 31. okt. 2017 kl. 10.44 
I multiplied to get amount of small blocks in a large jumpdrive then divided that number by the amount of blocks in the smalldrive. With the result i then divided the distance by the amount of distance per small block and then multiplied by 12 to get the distance a small jump drive can go. That seemed a bit short, so I made them able to jump about 21km, which is reasonable, considering that they are .5% the size of a large drive. I didn't want them to trump large drives either, they can jump 100,000kg 21km max