Space Engineers

Space Engineers

162 ratings
No Lasers CTG
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
69.635 MB
27 Nov, 2014 @ 2:27am
25 Sep, 2018 @ 10:27pm
44 Change Notes ( view )

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No Lasers CTG

Description
Use this one for now Hydro Survival Server Modpack

Ever wanted to turn off those pesky lasers that broadcast your location to your enemies? Well, now you can disable those lasers with Nuke Productions No Laser Mod!

Enjoy!

**This mod is now ineffective, since KSH has removed the turret lasers. However, I will leave this mod up on workshop if in the future KSH decides to enable the lasers again.**


*****Since this mod went obsolete, I have used it to upload a variant of Tiered Armor Hydrogen Engines

Also includes the 500% and 1000% upgrades for Hydro Servival server.

Now includes a small ship jumpdrive capable of jumping 20km max, with a recharge time of 30 seconds.

If you like this mod, check out my other mods in my Workshop

82 Comments
nukeguard  [author] 25 Sep, 2018 @ 7:46pm 
yes, i am having issues updating this now, its corrupted, I have uploaded this mod new to my workshop
mirrorman24 25 Sep, 2018 @ 1:39pm 
u mean the mods folder of steam or of space engineers ? because there is still the bug
nukeguard  [author] 25 Sep, 2018 @ 12:23am 
delete this 347400064.sbm from mods folder and download it again, it loads fine for me from workshop, lmk if it still does this for you.
mirrorman24 24 Sep, 2018 @ 4:46pm 
plz fix it so awesome mod
mirrorman24 24 Sep, 2018 @ 4:46pm 
it doesnt load the mod during the loading of a system
mirrorman24 24 Sep, 2018 @ 4:45pm 
mate
nukeguard  [author] 4 Aug, 2018 @ 4:26pm 
if you refer to the colors of thruster, then that is obsolete, we use the recolorable thruster mod on our server, this mod is primarily for our server Hydro Survival
Orcbow 4 Aug, 2018 @ 11:51am 
Why are the non armored and the armored Tier 1's different shades of yellow?
Ben Shapiro 31 Oct, 2017 @ 10:57am 
alright ty
nukeguard  [author] 31 Oct, 2017 @ 10:44am 
I multiplied to get amount of small blocks in a large jumpdrive then divided that number by the amount of blocks in the smalldrive. With the result i then divided the distance by the amount of distance per small block and then multiplied by 12 to get the distance a small jump drive can go. That seemed a bit short, so I made them able to jump about 21km, which is reasonable, considering that they are .5% the size of a large drive. I didn't want them to trump large drives either, they can jump 100,000kg 21km max