Don't Starve Together

Don't Starve Together

514 ratings
深海迷航载具
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File Size
Posted
Updated
55.050 MB
30 Apr @ 7:40am
20 Jul @ 3:34am
7 Change Notes ( view )

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深海迷航载具

Description
Important Notes
This Mod significantly overhauls vanilla content:
Simplifies crafting requirements and certain operations
Removes partial vanilla fire mechanics

Introduction:
Crafting Location: Marine Tech Tab → Cyclops Submarine
⚠️(Deploying items requires constructing in deeper water.)⚠️
Controls:
[Right-click] to enter the vehicle
Movement between compartments:
Bridge → Corridor → Vehicle Bay → Engine Room → Lower Deck
Use ladders to move between levels; approach room edges to transition (see image below).

Compartment Functions
Bridge
Primary Control Panel (center):
Controls Cyclops navigation and steering.
Secondary Control Panel (right):
Hull repainting & music customization.
Corridor
(No functional components)

Vehicle Bay
Vehicle Upgrade Console (left):
Seamoth status monitoring and module system management.
Vehicle Hatch (interactable):
Quick access to deploy/retrieve the Seamoth.
Engine Room
Left/Right Power Cells Bays:
Sustains power output (insert ion cubes/batteries).
Module Integration System (lower center):
Install Cyclops enhancement modules.
Lower Deck
Seamoth Dock:
Permanent parking spot for the submersible.
Jettison Hatch:
Interact to discard items overboard (including large objects).
Hull Integrity System
Vehicle Specifications
Seamoth: 200 HP
Cyclops: 2000 HP
Collision Mechanics
Collision with walls reduces HP by 5 with slight knockback.
Critical Failure: Ship explodes when HP reaches 0.
Power Management System
Power Management System
All button operations consume power.
Recharge via: Engine Room → Power Cell Bays → Insert [Power Cells].
⚠️ Critical Rules:

Single Cell Per Slot: Each bay slot holds 1 Power Cell (max).
Capacity: 200 power units per cell.
Consumption Order: Cells are depleted sequentially (left→right).
Replacement Protocol:
Empty cells automatically disappear when fully drained.
New cells can only be inserted after slot clearance.

Power Drain Table
Power Consumption System
Silent Running Mode

5 power/5s (persistent activation, requires manual deactivation)
Stacks with emergency/high/low speed mode consumption.
Lighting Systems

Interior Lights: 1 power/minute (persistent, manual off)
Hull Lights: 1 power/minute (persistent, manual off)
Shield Generator Module

50 power/5s (persistent activation, manual off)
Sonar Array

10 power/3s (auto-deactivates when leaving control interface)
Speed Mode Costs

Emergency Speed: 2 power/5s
Standard Speed: 1 power/5s
Low Speed: 0.5 power/5s
⚠️ No heat/power drain when stationary.
Vehicle Charging Module

Automatically charges docked Seamoth on Cyclops:
1 Cyclops power → 1 Seamoth power/sec
Linear energy conversion ratio applies
Thermal Regulation System
Thermal Management System
Stationary State:

Temperature does not rise but cannot drop below speed-tier critical thresholds.
Cooling rates:
Above 50%: -1%/sec
15%~50%: -2%/sec
Below 15%: -3%/sec
Engine Shutdown:

Forces -3% temperature/sec regardless of thresholds.
Movement State:

Temperature cannot exceed current speed-tier critical threshold.
Overload Ignorance: Temperature spikes from gear shifts bypass threshold limits.
Critical Modifications
⚠️ Vanilla Behavior Overrides:

Removed fire/combustion effects
Retained red alert visual/sound warnings for overload scenarios

Pilot Interface (HUD)
Cyclops Controls & Systems
Hull Interaction

Right-click hull to exit piloting mode.
Depth Control

Press ⚠️Z⚠️ to toggle surface/dive (movement only allowed submerged).
Engine System

Toggle: Top-left UI button
Speed Gears:
Slow / High / Emergency (gear-specific power & heat scaling)
Power & Thermal Metrics

Power: Bottom-left UI (scales with active power cells; 0 = locked)
Temperature: Engine heat rises with speed. Emergency gear risks overload.
Non-Functional Feature

Horn: Central-bottom button (sound-only, no gameplay effect).
Module Interface (Center-Top UI)
Displays active modules.
Manual-Activation Modules:
⚠️ Floating Collector & Grabber Arm require button-press deployment.
Control Panel Functions
Interior Lights (Mid-Left):

Toggles upper deck lighting (1 power/min).
Hull Lights (Mid-Right):

Activates external floodlights (1 power/min).
Hull Integrity Projection (Bottom-Right):

Real-time HP display.
Camera Drone (Right-1):

Deploy: Swaps view to drone (floating, speed = Cyclops Low Gear).
Day: Mobile | Night: Immobile (glows faintly)
Recover: Right-click hull when nearby.
Silent Running (Right-2):

Redscreen mode: Forces all lights off, mutes movement sounds (5 power/5s).
Decoy Launch System (Right-3):

Opens 4-slot UI (vanilla "Creature Decoy" logic). Retrieved fish spawn randomly in lower deck.
Shield Generator Module (Right-4):

Toggle invincibility (massive 50 power/5s drain).
Sonar Module (Right-5):

Pulses every 3s (10 power/pulse), highlighting hostiles red for 10s.
Seamoth Submersible


HUD Interface
Durability (Left):

Max 200 HP
Power (Top-Right):

Capacity: 400 units
Movement Cost: 1 power/2s
Temperature (Bottom-Right):

Real-time engine thermal readout
Hull Lights (Bottom-Right):

Toggle persistent external lighting (1 power/min).
Module System (Center-Top UI)
Displays active modules.
Manual-Activation Required:
⚠️ Sonar Module & Storage Module (button-press deployment)
Auto-Active Modules: All others.

Vehicle Bay Interactions
Seamoth Docking:

Pilot the Seamoth and interact with the Cyclops to auto-dock into the vehicle bay.
Player will be teleported to the Vehicle Bay compartment after docking.
Seamoth Status Monitoring:

Check Seamoth integrity/power via the Vehicle Bay UI (damage reports and battery levels).
Deployment Protocol:

Interact with the Vehicle Hatch to instantly deploy the Seamoth.
Upgrade Module System



138 Comments
1208434627 26 Aug @ 4:15am 
温柔的温柔的抱抱你:steamthumbsup:
KaZZaM4ik 22 Aug @ 10:01am 
Welcome aboard, Captain! All systems online
True organic flesh 19 Aug @ 6:41am 
submarine modification causes hud mods to crash please help
大佬,弃置仓互动没有反应,东西丢不出去水里
夏洛特の光芒  [author] 29 Jul @ 7:32am 
@有朝一日我登天,神话那mod也太老了吧,自己都一堆问题
有朝一日我登天 28 Jul @ 7:23am 
这个mod与神化书说有冲突,只加这两个mod会直接闪退
陨笙 24 Jul @ 10:33pm 
丸辣,独眼巨人号卡水懒窝点出不来了,我还下不了船:steamfacepalm:
夏洛特の光芒  [author] 21 Jul @ 8:39am 
@阿尔托莉亚丶 克雷更新改动了,需要修的很多,这边建议关了地下世界试试
阿尔托莉亚丶 21 Jul @ 3:40am 
我也碰到了同样的问题,是不是没装加固的海蛾号没有碰撞判定啊,我开去撞水中木没反应,还有独眼巨人的夹夹绞盘模块不能往水里扔东西甚至都放不回去,是设定还是BUG?
洪亭 18 Jul @ 11:18pm 
我重新开了个档,只启用了这个mod和T键,结果也是一样