Crusader Kings III

Crusader Kings III

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Sol Raiders Unleashed (Deluxe)
   
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File Size
Posted
Updated
2.284 MB
30 Apr @ 12:39am
6 Aug @ 12:44am
16 Change Notes ( view )

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Sol Raiders Unleashed (Deluxe)

In 1 collection by Sol
Sol Mods!
3 items
Description
Raiders Unleashed (Deluxe)
I WILL RAID! Will You?
Ever found yourself frustrated after going Feudal or reforming your Religion, only to discover you can no longer raid? While the Practiced Pirates tradition exists, it requires staying small.
Raiding can be applied in a more controlled manner. With a Character Interaction, you decide.

Did you find Raiders Unleashed (Basic) underwhelming, maybe want some bonuses?

Raiders Unleashed (Deluxe)
introducing three OP raiding traits and easy to use right click Character Interactions to add/remove.

Features:
Character-focused Raiding: Raiding becomes a personal choice through Character Interaction.
AI will not use this interaction.

Three Raiding Traits and an OP General trait:

  • Land Raider: Enables standard raiding, just like Tribals and Unreformed Religions.

  • Marine Raider: Unlocks Viking style raiding across water and rivers.

  • Ultimate Raider: Marine Raider, except OP.

  • Ultimate General: OP boosts.

  • Raid When At War: Player may raid while at war. AI must follow vanilla rules and can only raid when NOT at war.

  • Character Interactions: Easily add or remove these traits.

Game Balance Preserved:
This method will not cause AI raid spam, preserving a natural game state.
[/list]

Compatibility: This mod makes changes to entries in the following files:

  • Common/Scripted_Rules/00_rules.txt
    A few entries.
  • Common/Defines/00_defines.txt
    Set Shattered Retreat to 1 province.
  • Common/Scripted_Triggers/00_scripted_rule_triggers.txt
    A few entries.
  • Added a few basic Traits and Character Interactions.
  • Interactions use interaction_category_uncategorized

These adjustments change the fewest possible file entries.
It should/will be compatible with most mods.
If in doubt, load this mod last.

Why raid through a trait?

Other raiding mods often enable all characters of certain types to raid, leading to constant AI raids that devastate realm control and development across the world.

This mod strives to enhance rather than interrupt normal gameplay and to maximize compatibility with other mods, while hopefully not needing updated every time a new patch comes out.

To my knowledge, this should not require DLC to function properly.

Probably does not work for Ironman.

Achievement Compatible

If you love my mods, you know what to do...

Click like and favorite, leave a comment!

If you don't want all the bonuses, I am not judging, here is the basic version of the mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3472632422

Chinese compatibility through this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3403925213


Fair Use for Non-Commercial Activities:

You may use this mod as a base for your own work!
Pay attention to file structure, ask questions here if you need.
Don't forget to credit me.

Here are some good places to help you learn modding:
https://ck3.paradoxwikis.com/Modding:_getting_started

https://www.youtube.com/@MikkyVCK3

https://forum.paradoxplaza.com/forum/forums/crusader-kings-iii-user-mods.1080/
20 Comments
Xherdos 4 Sep @ 8:33am 
Afaik i can raid as a Adventurer but i don't get the Loot since i don't have any land [Paradox Thing] (But good way to get Prisoners for Money and Prestige)
Arnis 25 Aug @ 1:36pm 
it would be good if you could raid as an adventurer
Sol  [author] 15 Aug @ 2:08am 
Changes: I believe I fixed the issue where non-tribals get a penalty. I raided some with different feudals (and others) who are NOT norse and did not get penalized for delivering raid loot.
Sol  [author] 29 Jul @ 12:34pm 
Changes:
1. New method of attempt to block Sol Raider traits from giving a prestige penalty when delivering raid loot as non-tribal.
2. Traits now give bonuses to Knights and increase Knights, instead of MAA.
3. You may now raise raiders when at war. The AI can still only raise raiders when not at war.
Sol  [author] 28 Jul @ 12:54pm 
You're right on that. I will change it to just the Knights. I do have a Sol Warriors mod for those wanting free MAA. I also have an upcoming Sol Cheats mod for uber-stats, so I might tone down the stats on the traits, then either remove or rebalance the ultimate_general trait.

I did take another round on trying to get rid of the prestige penalty when non-tribals deliver raid loot.
Beorhthere Appleby 22 Jul @ 2:47pm 
More MAA also makes the game a little two easy XD, more knights, makes a Knights only playthrough a little more viable XD
Sol  [author] 21 Jul @ 5:21am 
I will look again in a few days - if need be I will make a scripted_trigger or on_action to give back any lost prestige or something.

I will most likely make it more knights. I chose more maa regiments because they have a reliable skill while knights might have a prowess 30 or a prowess 8 or something.
Beorhthere Appleby 13 Jul @ 6:59pm 
Better idea, just have it be more knights instead of more men-at-arms regiments.
Defence of the patience 2 10 Jul @ 8:13am 
Yeah im afraid it 100% still loses me prestige to raid as feudal. tested on a clean save with this mod only loaded
Sol  [author] 5 Jul @ 2:59pm 
I took a measure to prevent the player from getting raiding malus for being non-tribal.

If you get any raiding malus, let me know!