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Color Data and Armor List Tweaks
   
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29 Apr @ 9:52pm
18 Aug @ 12:15pm
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Color Data and Armor List Tweaks

In 1 collection by crunk aint dead
Vanilla Remastered (for my WIFE)
202 items
Description
Simple list of essential tweaks to vanilla armor lists. Designed to serve as a base to fill in the gaps of other armor mods.

-----Summary of Changes-----
-Replaces all vanilla armors which have a dyable version with their counterpart, allowing the added color data to be visible.

Adds color data to a variety of characters. Many subtle shade variations are available for disorganized factions.
-Anti-Slavers (Grey)
-Black Dogs (Black)
-Black Dragon Ninjas (Black, Black + Red).
-Starving Bandits (Brown, Beige, Black, Sand)
-United Cities Slaves (Grey, Brown, Beige, Black, Sand)
-Holy Nation Slaves / Escapees (Brown, Beige, Orange, Sand)
-Sand Ninjas (Sand)
-All non-unique recruits (Wide variety

-Tweaks United Cities color data to use Blue as the base color and gold as trimmings.

-Increases brightness of "super black" color scheme.

-Gives shoes to all non-slaves who were barefoot (Dozens of characters, more than is worth listing).

-Gives backpacks to caravans
-Caravan Trader Boss
-Hive Caravan Boss
-Nomad Animal Trader
-Slaver Caravan Boss

-Gives Crab Shoes to all non-slave Reavers.

-Gives shirts to all non-unique recruits who did not have one.

-All Paladins now wear Paladin's Heavy Hachigane.

-All Crab Raiders wear Crab Helmet

-Cloud Ninjas wear Mask Type III

-----Technical Info-----
Does not add any new armors or character templates. Does not edit the stats of any armors.

100% free to use as a base for anything you want to create.
11 Comments
Amduskas 21 Aug @ 5:08pm 
Great mod, it adds a lot of character to my squads in particular.

I'm curious to know it's mechanically possible to remove the color data from a piece of gear after it's adopted a character's color data, or if that's beyond the scope of modding?

What I'm running into, for example, is giving my skellie bro [Specialist] grade armor, and then passing on his hand-me-downs to someone at my base when I get him some [Masterwork] armor. Skellie bro is keen on pink, so guess what the next character in line is going to be wearing.

It's a small thing, but if you care about colors in the first place, you probably don't want your HQ grunts decked out in pink hand-me-downs. :doyougetit:

Thanks as always, crunk!
crunk aint dead  [author] 18 Aug @ 3:08pm 
@Nactarune that mod is outdated, but the two in theory work fine together. this doesnt add any new colorable armors
Nactarune 18 Aug @ 2:30pm 
I'm a bit confused on something does it work with Faction Armor Colors - Better Colormaps and what's the difference ?
Lurker 1 Aug @ 9:47pm 
In a similar vein to giving out shoes to everyone that's not a slave, would you consider adding basic vests or shirts to certain NPCs that go topless, such as Barmen, traders and various shop/caravan guards? They look pretty odd without 'em in vanilla but it's particularly jarring if you've got YAKNM running as well.
Laughing Forest 4 Jun @ 12:39am 
Thanks Crunk. Yeah, your palette choices are just really spot on and now blown out super bright colors so prefer yours.

If you ever do for unique recruits will def be using it
crunk aint dead  [author] 8 May @ 11:38am 
@Laughing Forest This mod does not touch any unique recruits, I may eventually add enough colordata but for now I use both mods myself.
Guv 7 May @ 11:51am 
Crunk, you are what we needed. Add a bigfoot mod nex
Laughing Forest 6 May @ 5:05pm 
Again love this mod Crunk.

Do you think your great work here could upgrade/take a fresh way of achieving what this older mod did on unique recruits?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1868510176
crunk aint dead  [author] 2 May @ 12:09pm 
thanks yall, this is still being expanded and tested. will be adding a lot of color data as time goes on.
Laughing Forest 2 May @ 12:08pm 
Awesome and can remove many old separate mods now. Love this thanks Crunk