Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
BaR Group 0(08/25/2025 03:07:18):
Caught exception during execution of
Script: Property
BuildAndRepair.MissingComponents is not of type
Memory SafeDictionary 2, correct type is Dictionary 2 at
Sandbax.ModAPI.Interfaces.TerminalPro
pertyExtensions.CastTValue (TerminalProperty
property)
at
Program.RepairSystemHandler.MissingC
amponents()
at
Program.BuildAndRepairSystemQueuing GraupData.CheckAssemblerQueues()
at
Program.BuildAndRepairAutoQueuing.Ch
eckAssemblerQueues()
at
Program.BuildAndRepairAutoQueuing.Handle()
at
Program.Main(Stringarg)
at
Sandbox.Game.Entities.Blocks.MyprogrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgramprogram)
at
Sandbax.Game.Entities.Blocks.MyProgra mmableBlock.RunSandbaxedPragramAct
lonDore(Action'
action, String &
response)
What am I missing?
LCD BuildAndRepairGroup1StatusPanel not found LCD Cockpit not found BaR Group 0 (08/19/2025 21:37:10): Caught exception during execution of script:Property BuildAndRepair.MissingComponents is not of type MemorySafeDictionary`2, correct type is Dictionary`2 at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property) at Program.RepairSystemHandler.MissingComponents() at Program.BuildAndRepairSystemQueuingGroupData.CheckAssemblerQueues() at Program.BuildAndRepairAutoQueuing.CheckAssemblerQueues() at Program.BuildAndRepairAutoQueuing.Handle() at Program.Main(String arg) at Sandbox.Game.Entities.Blocks.MyProgrammableBlock.<>c__DisplayClass46_0.<ExecuteCode>b__0(IMyGridProgram program) at Patched_Sandbox.Game.Entities.Blocks.MyProgrammableBlockRunSandboxedProgramActionCore_0(Object response, Action`1 , String& )