RimWorld

RimWorld

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VPE - Deadlife
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Mod, 1.5, 1.6
File Size
Posted
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2.144 MB
27 Apr @ 1:08pm
31 Aug @ 5:19pm
16 Change Notes ( view )
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VPE - Deadlife

In 1 collection by Sentinel
Too many VPE Paths.
20 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Deadlife

Control the deadlife dust to create your army of rotting corpses.

T0 (Free cast to cut the tps consumption of shamblers):
Shambler Extinction:
Kill all of your shamblers.

T1:
Deadlife sacks:
Alter yourself or your target to obtain the ability to spew out deadlife dust. 25 Heat 40% Focus

T2:
Deadlife Harvest:
Transform the targeted corpse into deadlife dust used to obtain health regeneration and slightly enhanced pain tolerance. (100hp/day, x75 pain) 25 Heat 10% Focus

T3:
Grave Digger:
Skip 9 corpses from local graves to your location. 40 Heat 35% Focus

T4:
Deadlife Cloud:
Manifest a leaking deadlife shell to resurrect shamblers at range. 20 Heat 9% Focus

Extended Deadlife Resurrection:
Summon an enhanced deadlife dust clump inside of corpses to raise them as shamblers for far longer than a normal deadlife dust exposure would. (15D) 90 Heat 40% Focus

Shamblerification:
Transform the target into a shambler that will fight for you.

T5:
Pure Deadlife Resurrection:
Summon an enhanced deadlife dust mass above the target causing them to resurrect in a normal state as it falls on them. The process requires extreme psychic efforts and will prevent this pawn from using psychic abilities for a day and 6 hours. No focus/heat cost, already costs the use of psycasts to use.

Mass Deadlife Resurrection:
Summon an enhanced deadlife dust mass above the targets causing them to resurrect in a normal state as it falls on them. The process requires extreme psychic efforts and will prevent this pawn from using psychic abilities for 11 days. No focus/heat cost, already costs the use of psycasts to use.

Mass Shamblerification:
Transform the targets into shamblers that will fight for you.


T6:
Crimson Deadlife Storm:
Hack a distant engine of archotech origins to corrupt it, causing the area to become filled with deadlife dust and storms for a day and a half. The shamblers raised by this phenomenon will fight for your side. no heat cost 50% Focus cost

This Path can be found in the "Misc" tab and is mid-save + CE compatible.
105 Comments
rdm 26 Sep @ 2:36am 
how about adding the ability to summon the shamblers you've raised near you? like a puppeteer's ability that teleports all their puppets to them
Sentinel  [author] 31 Aug @ 5:19pm 
Update: See message below.
Sentinel  [author] 31 Aug @ 4:57pm 
@Pie Ah I see what you mean, I thought it would show up as allied shamblers instead of just shamblers, i'll release another update for that.
Sentinel  [author] 31 Aug @ 4:54pm 
Update: Made the shambler faction neutral instead of allied as it was causing issues in some edge cases (Faction selection menu breaking in another mod (alliance assault) is what I encountered.)
Pie 17 Aug @ 12:01pm 
@Sentinel You may want to consider renaming the Shambler faction. I had thought all Shamblers are suddenly now allied.
Sentinel  [author] 12 Aug @ 7:54am 
@Croaton I might need to try deadlife sacks in my game to see how strong it really is, I always pick shambler extinction since it seems far better imo, will test it but it seems fine for me.
Croaton 12 Aug @ 7:27am 
Excellent, beautiful mod. Deadlife sacs feel a bit OP though, specially for how early they are on the tree, maybe need to refill the sacs with bioferrite?
Herg The Derg 10 Aug @ 12:49pm 
Goated Mod author
Sentinel  [author] 10 Aug @ 7:43am 
Update: Added Harmony as a dependency

The Allied shamblers faction will now be set as an ally upon save load.
Herg The Derg 9 Aug @ 8:52pm 
it spawns only as hostile shamblers. I am using outer rim scenario start