Invisible, Inc.

Invisible, Inc.

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Promoting Patrol Guards
   
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27 Apr @ 3:17am
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Promoting Patrol Guards

Description
Tired of seeing crappy basic security guards stumble into your missions full of elite guards?

This mod potentially changes the basic guards that usually get summoned by the alarm to random, higher level guards of the same corp, depending on the difficulty of the current mission.
It also upgrades other effects that summon guards into an active level like AGP Validate and PE Backup Protocols. Archive Prism's disguises will also have more variety!

Enabling this mod also removes the hidden x3 firewall modifier for guards spawned in by the alarm, because that would be crazy for guards/drones that have more firewalls than 1.

When playing with AGP and/or Neptune, guards added by those mods will also be spawned.

Requires Sim Constructor by Cyberboy 2000.

Explanation of how this mod works:
It replaces the usual table the game has to pick alarm-spawned guards with its own table. The table gets influenced by mission difficulty and guard option (e.g. "LESS", "MORE"), just like the default spawn table for the guards that start in the mission. Just imagine it if it would pick guards from the normal mission spawn table, excluding small drones.
Example: In vanilla, if you are playing on Expert+ and are doing a mission with a difficulty of 2, the mission starts with two basic guards, two elite guards, and a small drone. In this case, my mod would have a 50:50 chance of spawning either an additional random basic guard or an additional random elite guard of the current corporation, since it excludes small drones.
1 Comments
Hekateras 11 Jun @ 12:30pm 
This is really neat ^^