Darkest Dungeon®

Darkest Dungeon®

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DD2 Abomination Skills
   
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Class Mods: Class Tweaks
Tags: DD2
File Size
Posted
Updated
4.144 MB
26 Apr @ 4:04pm
31 Oct @ 9:24pm
11 Change Notes ( view )

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DD2 Abomination Skills

Description
Gives Abomination 4 new skills inspired by his new skills in Darkest Dungeon 2:

Backlash: Knockback 2. Stun vs marked. Clears mark.

Ichor: Single-target blight. +30% Blight chance vs Marked. Clears mark. On clearing mark, chance to mark other enemies. No damage, but can CRIT.

Maul: Single-target damage that ignores PROT.

Instinct: Single-target, -65% DMG. Removes riposte, Pull 2, lowers PROT, low chance to stun.

Also tweaks some of Abomination's pre-existing skills (again, based on their appearance in DD2):

Transform: Self-heal changed to regeneration and moved from change-to-beast to change-to-human. Stress-heal on change-to-human targets self instead of party.

Manacles: Stun moved to Backlash, instead pull 2 and mark.

Beast's Bile: Clears corpses. No damage, but can still CRIT. Debuff removed. Base Blight amount increased.

Slam: Reduced knockback, increased accuracy. Can be used from rank 4 but not rank 1.

A few remarks:

Compared to vanilla DD1 Abomination, this version lacks a way to stun rank 3. I'm personally fine with this, since he now has more push/pull disruption options and stun-bot is a rather boring playstyle.

The best rank to keep him in is still rank 2, where he can use both Beast's Bile/Ichor and Backlash/Beast skills.

My favorite change is that Slam can be used from rank 4 now. (Changing this was one of my first ever mods, several years ago.) This means that, as long as you're careful about skill selection, he no longer has any ranks where he gets "stuck" and has to use the move "skill".

Speaking of skill selection, in DD2 he's able to select four human skills and four beast skills, separately, with Transform always selected. Being unable to replicate this within DD1, I've made him automatically go back to "human" mode at the end of each fight without using the Transform skill. Like in vanilla DD1, he can select up to seven skills at once, except that now he can choose them.

Lastly, you might be wondering what happened to the old "Extra Abomination Skills" mod that I made before he was added to DD2. This is getting remade in due time, along with other mods that I've deleted. If you want to see the old version, it's available on Skymods or on RoyPsich's Workshop (who has been uploading my deleted mods, which I'm fine with).
8 Comments
Technotoad64  [author] 6 Jun @ 2:00am 
Have you tried putting it at the top of your load order?
semicolin 6 Jun @ 1:24am 
okay, so, been trying to use these mods, but encountering issues with getting all the skills to show up, any help?
Technotoad64  [author] 11 May @ 6:38pm 
All that mod does is bring the "maximum skills" from four to five. It wouldn't let you pick beast and human skills separately.
The13Inquisitor 1 May @ 1:53am 
Yo, on the Skill selection thing, this might solve that problem for you: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3306678569
Tonitrus 28 Apr @ 7:53am 
I hope to see your old mods again! I liked a good portion of them! Hope things are going well!
Kan'Tarr 10 28 Apr @ 3:36am 
How soon?
Technotoad64  [author] 27 Apr @ 6:08am 
Sure!
Frederick O'Cholera 27 Apr @ 6:07am 
Can you please add localization placeholders for other languages?