Timberborn

Timberborn

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Map Resizer [Works with Map Editor] (U7 ✅)
   
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25 Apr @ 11:36pm
17 Sep @ 11:10am
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Map Resizer [Works with Map Editor] (U7 ✅)

In 1 collection by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Description
Your favorite mod Beaver's Ascent is back with a brand new feature: Map Resize! You can now resize your map, in both the Game and the Map editor and break the map height limit!

Tip: you can also use this to make a map smaller or make the height limit lower as a challenge!

How to use

You should pause and save your game before the next step. After resizing, the mod will make a save (game or map) called "MapResized". It will automatically overwrite any with the same name, so be careful!

With this mod installed, in your Menu (Esc), you will find a new button called "Map Resize". When clicking it, a dialog will show up to let you choose a new size for your map. You can enlarge or shrink your map.

If you are enlarging your map, you can choose the strategy to fill the new space: either Mirroring the existing map or simply copying the edge.
If you are shrinking your map, please note the mod will offer an option to delete all the objects first so the resized map won't crash the game. Please delete them and then go back to the resize dialog.

You can also choose to change the height. The game has two height levels: terrain and "all". The terrain height is how high you can build Terrain blocks to, while the "all" height is how much higher you can build any object. The game default is 23 + 10.

Once you are done, click "Resize" and the mod will resize and make a save. It will also offer to load the new save as your current game will likely crash if you continue anyway.

In my experience, you don't need to keep this mod on if you don't mess with the map's Terrain Height. You can actually change the Above-terrain height and then turn the mod off.

Map Editor

You can use this to quickly make symmetrical maps, or to make a map larger for more players.

Note:
- If you do increase the terrain height, your brush won't still increase yet, after resizing. You will need to restart the game (i.e exit the app) for it to change. Due to technical limitations, the max brush height can only be applied once per game session.
- Your users will need this mod to play your map properly if you change the Terrain Height. Nevertheless, better test your map without this mod before publishing just to be sure.

Right now only terrain is copied. I am making made a Copy object feature as well for the The Architect's Toolkit mod so you can quickly mirror objects as well.

If you need any support or feedback, feel free to contact me on Timberborn's official Discord ( https://discord.gg/timberborn, on #mod-users[discord.com] channel), or @theapologist316

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.1.3: Should work with Sep 17th update.
v7.1.2: Fixed objects on top being considered "out of the map". You also have an option to see which object that prevents the resizing so it's easier to spot an issue.
v7.1.1: Finally fixed a crash when resizing maps with "underground" Water Source at the edge. Big thanks to @sank and many others who gave me a save that helped me pinpointing the issue.
v7.1.0: Added Free Camera.
v7.0.2: Should work with June 2nd update.
v7.0.1: Fixed a crash when creating a new map.
Popular Discussions View All (1)
1
4 Jul @ 6:02pm
Crash Log for people not using discord
IchWillDenMistNicht
55 Comments
Luke ✞ Jesus Saves ✞  [author] 17 Sep @ 11:11am 
v7.1.3: Should work with Sep 17th update.

Thanks for the report.
DartTimeTime 17 Sep @ 9:15am 
Upon viewing my log, it appears to be the same as @Emmote 's log. I guess I'm verifying the issue.
DartTimeTime 17 Sep @ 8:42am 
Platform: Steamdeck
issue: CTD on load
details: I was successfully using this mod for a while. I was building a tower and I wanted to build a farm on the top. So I increase the terrain build height to 50. After reloading It cashes to desktop 100% of attempts. Ill need to download a zip archive manager to get you a log.
Luke ✞ Jesus Saves ✞  [author] 9 Sep @ 8:23am 
Right... They said they change something about the Water system... well I am not looking forward to this update lol...
Emmote 9 Sep @ 6:53am 
This appears to be throwing an exception in today's small update.

TypeLoadException: Could not load type of field 'MapResizer.Services.WaterMapResizeService:<waterMap>P' (0) due to: Could not resolve type with token 0100005d from typeref (expected class 'Timberborn.WaterSystem.WaterMap' in assembly 'Timberborn.WaterSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.WaterSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.WaterSystem.WaterMap member:(null)
cholleville 13 Jul @ 6:53am 
Sure the same way we cut off some part of the map, we need all objects deleted. But it would be easier to swap and resized the map how we want it.
Luke ✞ Jesus Saves ✞  [author] 12 Jul @ 1:35pm 
Probably only in the Map Editor with all objects deleted as it would be extremely fragile to move stuff around (i.e. your beaver at (3,3,1) is now no longer there)
cholleville 12 Jul @ 11:49am 
I mean by 90° so we can switch the side it duplicate?
cholleville 12 Jul @ 11:46am 
Is it possible to add the function to "rotate" the map? so after we can resize in an other way?
Luke ✞ Jesus Saves ✞  [author] 5 Jul @ 1:34am 
v7.1.2: Fixed objects on top being considered "out of the map". You also have an option to see which object that prevents the resizing so it's easier to spot an issue.