tModLoader

tModLoader

126 ratings
Item Proficiency
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
86.874 KB
24 Apr @ 11:08pm
25 Aug @ 2:59pm
12 Change Notes ( view )

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Item Proficiency

Description
Non-consumable items that can be used in some way or another now have exp values!
Once these values reach a threshold (viewable in the item's tooltip), they will level up, increasing damage, use speed, knockback, and size.

The idea is to make items more useful the more they are used.
Remember that item stats are saved per-item, so items of the same type will not share exp, but throwing an item to another player will keep its exp!
(Warning: this mod is NOT recommended to be used alongside "Item Proficiency 2")

Some ways to gain exp:
1. Use the item! You slowly gain exp as the item is used.
2. Defeat enemies! All active players gain exp depending on how powerful the enemy is.
3. Catch critters or go fishing! Yep, even bug nets and fishing rods can earn exp!
4. Break tiles! Digging, chopping trees, or even mowing grass can give your tools exp too!
6. Chat command! You can use "/addexp [val]" in chat to give xp to your item directly, or "/addlevel [val]" and "/setlevel [val]" for even more freedom.

The specific values used in calculations can be modified to your liking in the mod settings.
Have fun!

NOTE: Minion damage may not scale correctly - if this is the case, this mod (Modify MinionWeaponDamage Patch) can fix it!

(You can support me on Ko-fi! [ko-fi.com])
Originally posted by tModLoader ItemProficiency:
Developed By Lunaros Achyros
78 Comments
Lunaros  [author] 16 Sep @ 4:03pm 
@rparham685
I'm probably not gonna incorporate that in this mod, but... that's a great mod idea. I may use that for later.
rparham685 15 Sep @ 3:33pm 
Would be an interesting twist if boss summon items worked like that. o7
Bosses getting stronger with every use. >:)
Imagine the chaos, if that was true. >:3
Lunaros  [author] 26 Aug @ 2:00am 
@LeatherFace
Unfortunately stats will not be saved across both mods. I separated them because they work in fundamentally different ways and don't mix with each other very well. You can use chat commands like /addexp or /setlevel to modify an item's exp to bring back what you already had, otherwise I'll look into some way I can transfer data between mods.
LeatherFace 26 Aug @ 1:50am 
Do you need both mods to be activated? because my stats are saved on the first version but didn't follow on the second
Lunaros  [author] 25 Aug @ 3:15pm 
I think that's soon enough. Item Proficiency 2 is out now! Stats will be saved to the player instead of the item in this new mod making many more items compatible with the level system!
Lunaros  [author] 25 Aug @ 2:02pm 
@DarkNexus It does not currently work on armor. I'm actually developing a remake to this mod that will save stats per-player instead of per-item that includes consumables, armor, and accessories (at least with defense values). I'll try to get that one out soon.
DarkNexus 25 Aug @ 1:38pm 
out of curiosity does this only work on tools/weapons, or does it also work on armor? as in, taking damage levels up armor? I would assume not, but im curious
StuffIsStrangeYT 12 Aug @ 4:05am 
mb i didn't realise there was a command
Lunaros  [author] 11 Aug @ 9:05am 
@StuffIsStrangeYT
That's an interesting idea, but I think it would work better for a different mod. This mod is solely for items to gain exp and stats the more they're used. I will attempt to figure out a solution to make summon weapons more viable for this mod's use, but in the meantime you could consider using the /addexp command to level up your minions to match your whip or something.
StuffIsStrangeYT 10 Aug @ 8:46pm 
oh ok thank you, but could it be possible to level up the the projectile instead?
like maybe instead of a held item level up or summon damage and every milestone for it you get a 10% summon dmg boost, kinda like the saitama progression mod specifically for summons?