Arma 3
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Weapon Research and Security: Autonomous systems
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Data Type: Mod
File Size
Posted
Updated
99.366 MB
24 Apr @ 7:56pm
12 Aug @ 8:07am
4 Change Notes ( view )

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Weapon Research and Security: Autonomous systems

In 1 collection by WebKnight
Weapon Research and Security
2 items
Description
Weapon Research and Security or WRS is a fictional gun manufacturer that produces high-tec weapons and tools that you can use for your missions that are set in near - distance future. The goal of the project is to bring SCI FI weapons and equipment without being based by already established IP, as well as to be more or less generic so it will fit even vanilla 2035.

So what does this mod contain in its current state?
  • One UGV: WGP - 1 (Walking Gun Platform) *Stryder*
  • Custom console (terminal) to controll WGPs
  • Different camos

Things to know while using WGP
  • In order to connect to WGP you need to stand near it and press connect. You cannot do that through terminal.
  • *Stryder* is not an Imperial Knight, Armiger or a Dreadnought, it has armor, but even .50cal can penetrate it. Treat it as vanilla *Stomper* but with legs and bigger guns.
  • While you cannot change the health, you can set damage resistance in addon settings.
  • Controls are display the moment you start remote controlling WGP.
  • You cannod dumb fire missiles, you always need a target and that target must be a vehicle with crew or another WGP.
  • It is armed with four 40mm canons and AT/AA missiles.
  • You can repair and rearm it near trucks. Just simply remote controll it, look at the vehicle and do scroll wheel.

What will be added in a future?
  • More variations of WGP-1 *Stryder* with different weapons and abilities.
  • More WGP and other bipedal and quadrupedal UGVs and Mechs!
  • Framework for pylons en other customize stuff.
  • Ability to use cargo vehicles to transport WGPs
  • Ability to call in WGPs in a drop pod
  • Ability to repair them with Toolkit
  • Bug fixes


Other mods supported by WRS
WRS: Firearms
The Kuiper Engagements
TKE - Red Dwarf


Thats all, hope you'll like it. If you want to use any of the animations from this mod in your project, or If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Original model by SchrisArt - https://sketchfab.com/3d-models/riot-mech-model-7b8738c8b0ed4561814856503a4642fb
Bohemia Interactive - For awesome game and platform!
Marbearis - Model adjustments and optimising it for arma, CSAT textures
BigRed - Textures, Materials
My patreons - for support. Huge thanks to you guys! You made this mod possible.
191 Comments
Bones 21 hours ago 
LMFAO what a fucking wild ride:captainclown:
★ Wu-Lang ★ 26 Sep @ 5:24pm 
There is no Arsenal box that i can spawn in Zeus what are you talking about? yeah ill try using the console. considering that i have to keep coming back to comment its not that easy....
WebKnight  [author] 26 Sep @ 7:37am 
@★ Wu-Lang ★ bruh how easier can it be
WebKnight  [author] 26 Sep @ 7:36am 
@★ Wu-Lang ★ either place an arsenal box, or just execute this in a console: [open, true] call bis_fnc_arsenal;

You can also access it in editor while changing the appearence of units
★ Wu-Lang ★ 26 Sep @ 7:36am 
i figured it out i guess. I have to spawn a separate squad and change their loadout to have the terminal then kill them for it. LOL thought there would be a easier way
★ Wu-Lang ★ 26 Sep @ 7:33am 
i just want to use the mod :steamsad:
★ Wu-Lang ★ 26 Sep @ 7:32am 
I may be retarded, how does one access the arsenal? im using zeus and the only way i know how to spawn items is by dropping a weapon crate and editing what items are in the crate, and the wrs Console is not there.
WebKnight  [author] 26 Sep @ 7:27am 
@★ Wu-Lang ★ its in the arsenal under GPS slot
★ Wu-Lang ★ 26 Sep @ 7:27am 
nah its not there, how the hell do you spawn this thing in through Zeus. my god it shouldt be that hard
★ Wu-Lang ★ 18 Sep @ 1:18pm 
Thanks, i will give it a look