Conan Exiles

Conan Exiles

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Bricked Up Golems-Golem Stun Immunity
   
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22 Apr @ 11:18am
22 Apr @ 2:53pm
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Bricked Up Golems-Golem Stun Immunity

Description
TL;DR Golem head parts now provide total stun immunity. This applies only to player-crafted golems.

You may be asking why this is even a thing, and the answer is simple: realistically, golems would clock in at hundreds, if not thousands of pounds. When not made out of solid concrete, they're made out of solid iron, and when they're not made out of solid iron, they're made out of red crystalline geodes. There is no reasonable way a golem should get staggered by some random dirtbag with butter knives, let alone knocked down.

As far as balancing is concerned, I do not feel this makes golems outright overpowered, but rather gives them the strength they always felt like they should have had. Their damage was always lackluster to begin with, and their short and simple combos only lowers their damage potential further. When compared to their fellow temporary followers, the Demon and the zombie pack, they are the weakest of the three options. Demons require leveling, but have extremely high damage. Zombies are as strong as the thralls used make them, and can be outright broken with the right input. Golems in comparison are extremely durable with the lowest potential damage output, but cannot ever be healed. So in pursuit of that fantasy of extreme durability, your robot army should at least be unmovable, even if they don't hit very hard. I put the stun immunity in as an attribute of the golem head part, partially for the sake of my sanity while trying to navigate the dev kit, partially to provide a smidge more meaning to golem design, and partially because it makes a bit of sense that the section of the golem most relevant for comprehending its nearby environment is also the part necessary to keep it from tripping.

Please try placing it last in your load order if it doesn't seem to work, and please test for mod incompatibilities yourself before posting your entire modlist and telling me "it doesn't work." I sincerely do not have the time to test everything in your modlist.

Mod ID: 3468701132

Thanks and enjoy!
7 Comments
Turbo-Laser Ninjadragon 31 Jul @ 6:40am 
you let me know if you need a list. Boy howdy I can make that list for ya.
That's a whole playthrough right there.
Turbo-Laser Ninjadragon 31 Jul @ 6:35am 
This mod is a winner. you get a thumbs up.
next on your agenda....

Maybe eating raw meat without getting food poisoning or swords that don't loose durability like they are made of plastic.
Turbo-Laser Ninjadragon 30 Jul @ 9:15pm 
I didn't know that...I just never tried I assumed they had to have one. Ya learn something new every day ;)

but I would still like to see a system allowing the placement of virtually anything where that head goes.
Wurm  [author] 30 Jul @ 1:18pm 
You can build golems without heads. In vanilla, the head provides a phat pile of hitpoints and additional effects where relevant, such as the explosive head or lightning rod.
Turbo-Laser Ninjadragon 30 Jul @ 4:03am 
You need to make a second mod called "use anything as a golem head"
Turbo-Laser Ninjadragon 30 Jul @ 4:02am 
And consider this. SOME Golems have exploding heads. if the head is so important how is it that the Golem is in no way inconvenienced by removing the head entirely and randomly replacing it with a jar of explosive?
Turbo-Laser Ninjadragon 30 Jul @ 4:00am 
but... there's nothing IN that head! If you ask me they don't even need it, it's purely aesthetic in terms of visual implication.

where it not for the fact that you cannot build a golem without the head in game I would think it served no use at all.