Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i remove fluid shipping mod
i can't do anything about that
PeterHan.PLib.Core.PRemoteComponent.Process (System.UInt32 operation, System.Object args) (at <6446ff942ad0446a9e235dd183859e8f>:0)
PeterHan.PLib.Core.PLibCorePatches.Initialize_Postfix () (at <6446ff942ad0446a9e235dd183859e8f>:0)
(wrapper dynamic-method) Localization.Localization.Initialize_Patch48()
Global.Awake () (at <3b73c925114143c5bad31ccbc5facdf1>:0)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32)
Util:KInstantiate(GameObject, GameObject, String)
LaunchInitializer:Update()
Build: U56-679336-SCRPD
help me plz.
i have a problem Blueprints Expanded with Fluid Shipping (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1794548334&searchtext=fluid)
ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
VTable setup of type StormShark.OniFluidShipping.BottleFiller failed
System.Reflection.Assembly.GetTypes () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
Localization.CollectLocStringTreeRoots (System.String locstrings_namespace, System.Reflection.Assembly assembly) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
Localization.RegisterForTranslation (System.Type locstring_tree_root) (at <3b73c925114143c5bad31ccbc5facdf1>:0)
PeterHan.PLib.Core.PLibLocalization.LocalizeItself (Localization+Locale locale) (at <267cf7a573544518a23401007b0bfdfa>:0)
PeterHan.PLib.Core.PLibCorePatches.Process (System.UInt32 operation, System.Object _) (at <267cf7a573544518a23401007b0bfdfa>:0)
Not sure if there are others or not.
Mechanical filters, for example, which are nothing but a small pipe loop and a single mechanical valve. Can't get much easier to remember than that, yet I had a bad habit of running the pipes backwards more often than not when I would build one. Blueprinted a few 'correct' ones (for both gas and liquid and multiple directions of flow) and never had that problem again. :)