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it doesn't happen often until presumably extremely high endless loops (something has to survive round one, and I'm guessing it takes a while before stuff can tank 200k+ burn turn one), but the rat kings can basically force a couple extra turns of burn stacking so. Fwoosh~
Elderjel is not conductive.
probably because i'm activating it with wimsey wand, not sure why its happening though
Since it's only possible to limit a combined use (which this mod uses for the item-based evolutions) to an item type, not a specific item, any ingredient item (including the vanilla 'Old Log' item) can be used to evolve any pokemon that needs an ingredient item (zero shard, soothe bell, etc.).
Likewise, the 'two enemies dying counting as one' problem is also a base game problem. There just isn't much in vanilla where you'd notice it.
Unfortunately, there's nothing Chuck can do unless the dev changes these limitations.